DanDeBroeck

Chief Architect
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Posts posted by DanDeBroeck

  1. @A-H_Ryan,

     

    The Grass Region ground material being visible in a CPU ray trace has been addressed; we now hide it in these views. Grass geometry is not supported by the CPU ray tracer and this is unlikely to change. Grass geometry is implemented almost entirely on the GPU, which does not translate to the CPU ray tracer.

  2. Thank you for providing the plan. I do see some light bleed from the backdrop which may be mitigated by reducing the intensity. I found adding a 1/8" thick floor finish layer with a texture eliminated a great majority of the light bleed in that room without having to modify the backdrop intensity.

  3. Hi Michael,

    If you are able to share the plan that would be very helpful in tracking down the issue. I was able to reproduce a similar behavior by creating an outdoor room with the slab room type and a slab foundation. Adding a floor finish layer with a texture eliminated the light bleed in my scenario. Without the plan I can't say for sure this will resolve your issue but it might be something to try.