HarryOrd

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Posts posted by HarryOrd

  1. Thanks again everyone.

     

    On 9/7/2021 at 4:14 AM, dshall said:

     

    thanks Michael

    1306242878_ScreenShot2021-09-06at11_13_44AM.thumb.png.7caa582b8661e2fd713429d633cc8388.png

     

     

    dshall, what were the steps took to achieve this? I tried a few different things with walls and room definition and no room definition but couldn't get one to sit on top of the other. Must be missing something.

     

    Thanks.

  2. Thanks for the comments and suggestions. I did try using the lattice option from the catalog and it's close to what I'm after except the lattice is vertical and horizontal squares and is higher in proportion to the overall fence height. See the picture of what I've come up with. I changed the terrain "fence" (lower wall) material to use a vertical wood panel to simulate a picket style fence. The "real" fence has gaps in the wood planks so it's not exactly what I was trying for. But at least if follows the terrain which steps down as hopefully shown in the picture. Would be nice to have all the railing options to use for the lower portion. Even using the pony wall I haven't discovered how to control the bottom portion as a railing wall. You can change the wall types for the pony wall but you don't have access to railing parameters. i.e. These change the upper wall, not the lower wall. I realise you guys already know this, I was just "venting". Don't you just love work-arounds :-)

     

    84925878_Backcourtyardgardenbed.thumb.PNG.08679f0c6dee7d304625b6fa1ff9e44e.PNG

  3. I have a sloping terrain and I want to model a fence that has trellis on the top half of it. I tried a pony wall but the "Follow Terrain" option is not available for pony walls it seems. So my fence comes out level (see pictures) which isn't the result I need. Any ideas? 

     

    I looked for other forum entries about this but could only find one reference to it here:

     

     

    1458925892_Fencewithterrainslope.thumb.PNG.b3cffbcd99d81e5dacb39a2eb5cc00d9.PNG    450184591_Ponywallwithterrainslope.thumb.PNG.917994d4d083c7f4efb919bf6acd3d6f.PNG 

  4. 2 minutes ago, Kbird1 said:

     

    I don't think so , but I am not sure why you are using Cabinets in the 1st Place? 

     

    Mick.

     

    I was looking for a quick way to generate the enclosure each time I design a bathroom that has this type of shower. I had been using glass shower walls / doors etc. but I wanted to represent the frame as shown in the real world examples and not have to build the frame from scratch each time. With the cabinet, I can now put the frame against any wall combination and more easily have the frame adjusted to suit that combination. I'm definitely not suggesting it's the best way and I'm open to pointers for getting this done in a better, more efficient way. I guess I should probably post this in the tips and tricks forum?

  5. 5 minutes ago, Kbird1 said:

    In Defaults :)    for whichever cabinet type used ie Base.

     

    Doh! Where can I find the sheepish emoji? :unsure:

     

    5 minutes ago, Kbird1 said:

     

    you may need to make a 6mm door out of a P.Solid and them make a Cabinet Door symbol out of it to use it.

     

    P.S. if you have SSA ? you should have X13 in your Digital Locker for Upgrade.

     

    I don't have SSA unfortunately. Would X13 help me with the frame / stile thicknesses?

  6. Thanks for your replies / suggestions.

     

    Attached a few pics to hopefully illustrate what I'm trying to do.

    I worked out I can use the Accessories panel and set the Panel thickness (where is the default set?) and apply that as an inset panel in the front/sides/back settings. Thanks to your suggestions I realised I can use / make a door symbol and set the thickness of that.

     

    All I need now is to be able to set the thickness of the frames and stiles! Also, one of the pics asks a questions about where to set a default.

     

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    forumpost2.thumb.jpg.69e196e0968f537fcfab21da86ebfab1.jpg

     

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  7. Fair questions gentlemen.

     

    I should have been more specific. It's the metal frame and glass that goes into making the enclosure for a shower. I want to use Chief's cabinet tools to create this enclosure. Essentially I want to know if (and if yes, how) I can set the thickness of the "material" that is used to build the base cabinet. When I use the default metric plan the panel and frame thickness is 18mm. The "melamine" board typically used here is 16mm. This is particle board veneered with a thermoplastic coating. You might call it this in the US, I'm not sure.

    I want to use glass as my "panel" material which I'd like to set at about 5 or 6 mm. I have been able to use moldings for the top and bottom of the "frame' and using a framed box at 0 size with custom stile "widths" but I don't know how to set the thickness of the stiles.. I'll post some pics in a following post to this one to illustrate what I'm trying to describe.

     

    In the meantime here are some examples of real world enclosures...

     

    SEMI - FRAMELESS SHOWER SCREEN.jpg

    alcove-shower-cubicle-with-return.jpg

  8. Yes, I saw some of your replies to other posts regarding backsplash issues and you'd suggested drawing your own. It's handy to be able to have the backsplash update when you move things around without having to do manual changes, although I haven't manually drawn backsplashes so I don't know how they behave dynamically.

     

    Really just wanting to know if it's something I'm doing incorrectly or if it's a software glitch.

  9. Just wanted to know if anyone has seen this issue I'm seeing in X12 (22.3.0.55 on Window 10) where I see gaps in cabinet backsplashs at the outer edges of any window that protrudes down into the backsplash. The gaps run from the bottom edge of the window to the top surface of the cabinet. I've posted a couple of images to illustrate the issue. If I move the windows bottom edge up above the top edge of the backsplash, the gaps disappear.

     

    If anyone has seen this and was able to rectify it, I'd love to hear from them.

    Gap shown in splash back with window.png

    No Gap shown in splash back with window.png

  10. With further experimentation (there's that word again) I was able to achieve an ok result. I had to drop the nighttime ambient setting in the 3D view defaults DBX and include a dark backdrop there too.

     

    Thanks all for your input. I now know more about the way the program works! Would be good if the help file discussed all the options and showed the different effects with example images.If anyone has seen such documentation then please let us know!

  11. Jcaffe, could you please let us know the exact settings you used in your ray trace DBX and also for your 3D view defaults (lighting options and backdrop). I did a lot of playing around with different settings and i can't achieve the same effect. The windows inside the house all appear to glow as if there is an even light inside but there isn't (see attached). I'm going nuts trying to figure it out!

     

    Also where do you position your black point light source relative to your house?

    night3.thumb.jpg.f2b39ffa7784c7770e291f87edbb9f79.jpg

  12. Thanks everyone for your replies.

     

    dshall - I see the differences in the roof cross section views but not sure about why the inner wall surface is going up into the roof structure? (the one on the right). Also, my test plan is attached with my posting if you still want to take a look.

     

    If I move the roof plane up a bit then it would correct the outer surface of the short wall end but then the roof would sit high at the inner wall surface of the short wall end and at the long wall end. I could correct this situation by changing the roof pitch at the ridge height which I did. See screenshot.

     

    Would be nice to know why it represents the bearing this way. i can take your advice BJP and just ignore it and get onto the rest of the model :-)

    post-11699-0-54665000-1475406729_thumb.jpg

  13. Hi all,

     

    My first post to this forum. Been using X8 for a few months now. I modeled a basic room with SIP walls and SIP shed roof but the lower wall is shown as bearing on the foam core of the roof panel rather than sitting on the outer surface of the OSB. See attached annotated screen shot. The higher end wall shown correctly.

    Also attached the plan in case someone wants to take a look at it for anything obvious I've not set correctly.

     

    Thanks,

     

    Harry

     

    SIP walls1.plan

    post-11699-0-57608400-1475314070_thumb.png

  14. Agreed to an extent- I am working with a company that is in the process of building their own SIP panel fabrication plant, in which case it would be most efficient to be able to panelize right from the designs we create in Chief (or find the most simple straightforward way for us to learn a system for the machinery).

     

    Try this:

     

    1.  Create a Wall Type that's a single Layer just as thick as the SIP's.  Make the Material "Transparent" or use "Insulation/Air-Gap"

    2.  Insert all Doors and Windows into the Walls

    3.  Create SIP Panel Symbols (Generic Shape or Millwork)

    4.  Place the SIP Panels up against the Walls, adjust their sizes, and center them on the Walls.

     

    It's the same method I use for Log Homes - basically stacking the Logs.

    Hi Joe,

    Thanks for posting your method for representing SIPs in your model.

    How do you represent the  panel when it has a window or door opening cut into it?

    Also, how do you (or do you) include the framing associated with the panel in the material list?

    I would like to use the model to get an accurate costing of the house design so I can compare it with other construction techniques (such as a Insulated Concrete Forms).

    I'm using CA X8 premier.