For those that are curious about the Textured Glass changes, here’s a guide to help you select the right kind of glass for your plan.    To get the best results you’ll need to render a proper Raytrace, so if you’re working in Standard or PBR views, glass will behave more or less the same way it always has.   The 3D effects of the glass are created by leveraging Normal Maps, so feel free to change the Materials base color to get different shades or the Texture Source in the Ma
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