VisualDandD Posted April 5, 2016 Share Posted April 5, 2016 I have a client who wanted a simple pool and I decided to see if I could model in chief. At first I scratched my head a little, but then I figured out it could be done without much issue. I created a terrain perimeter just larger than the pool. I drew elevation lines to make it slope from 3'6 to 6' along this path. I then drew the simple kidney shape (but it could be any shape). I found a good reference point at one of the tangent points that I could use when "layering" up objects. I actually just used copy and paste in place of the same shape over and over. Layer 1 pool perimeter (moulding polyline set to 6' deep and width I wanted Layer 2 tile line (same moulding polyline just set smaller) Layer 3 Coping (added moulding and adjusted offset for proper look Layer 4 Convert to road and add "curb" profile which was just a 24" radius. It follows the terrain. I then used the same shapes to create a hole in a larger slab I had made Painted materials and I had a no muss no fuss pool. (I also added in some steps and swim out. Using these techniques, I think I could probably model some pretty complex pools or free form objects. I ran a quick run rendering movie of it. (could stand a lot more detail) but just playing with the possibilities. Moulding poly lines and roads with terrain can indeed model a pool fairly easily. 1 Link to comment Share on other sites More sharing options...
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