I am trying to import a User Catalog Folder from a Windows computer to a Mac computer.
On import of the .calib file into the Mac Library everything appears OK until a popup comes up at the end of the import No files copied.
Can someone please advise confirm whether this import is possible, or how to go about it in the Mac system
Thanking you Geoff McNeil
I'm working on a iMac (retina 5k, 27-inches from 2017) that runs on Mojave (10.14.6) and I'm still using Chief Architect X10.
Since everything works fine with this combination, I never felt the need to upgrade to more recent MAC operating system.
But now, I feel like I should go forward with upgrading my OS since I will be 4 years of upgrades behind with the release of Mac OS Ventura later this autumn.
So my big question is, will Chief Architect X10 keep working on those more recent OS?
I know that I should upgrade CA too, but the money is just not there since the pandemic. To upgrade to CA 14, I would need to also buy a new iMac to run it... and both purchases together would probably come close to 10,000$, with the exchange rate since I live in Canada.
So should I or shouldn't I, that IS the question.
I have had this issue for a couple of years and just lived with it. I do have an iMac with the Apple mouse. Often when I do long end-to-end dimensions the lines are not straight or drawing a CAD object, they are off. I have my "angles" checked so that I am not drawing an off angle item. I have gone into Chief preferences and see nothing there and have also gone into the System Preferences on my computer to see if there are any controls for the mouse.
I never had this problem before. It used to be, that I didn't have to worry about actually drawing a straight line, as Chief seemed to make sure the intended straight line was drawn that way.
I put an example --this is a CAD line that I attempted to draw and I truly meant to draw it straight. What am I missing??
So I have been looking to enhance my renderings a bit, and have been diving into some of the information about Blender rendering engine. It's really great, but also very complicated stuff and I think eventually I want to get good at Blender because there's just so much you can do with it - modify the meshes, add displacement/bump (battens/stones/etc). But after about a few hours or so I'm still only able to create something like this, which is not a real rendering but shows how powerful the texturing is in Blender - notice how I've added battens to the siding, ribs to the roofing, texture (incorrect texture, but this is just testing out the tool) to the stone:
OK so as a MAC user there really are only a few options for GPU rendering (the rest are CPU based, just like chief is on the mac). Well I have this sweet GPU so I want to put it to work for me. What other options do I have? Well a while back I downloaded the Unreal Engine and the Twinmotion app, but never really looked too hard at it.
Well, I should have.
This thing is awesome. You get textures, grasses, skylines, depth of field, normal/bump mapping (no true displacement like Blender, that's the only issue with it, but the bump mapping is pretty convincing) - you get people, etc etc etc. So here is the best rendering I could come up with in chief as far as normal mapping/bump mapping to show some texture on the board+batten siding, some stone texture, etc. and to render it in a nice lighting:
I'm finding the chief materials to be a bit hard to work, but if you get the normal maps and bump maps in there they can be pretty convincing too. OK so not bad for chief above. But with about an hour of 'learning' the program and exporting to collada + importing into Twinmotion, and messing with the cameras etc. I was able to come up with this:
Soft shadows, materias masking, and a lot more. I chunked some of their included plants in there and they look good and cast realistic shadows too. Battens look pretty good. Woodgrain has some texture on the columns.... look close at the stone though, the normal maps are inverted in twinmotion because they use a DirectX normal map with is somehow inverted from the OpenGL normal map.... so still some kinks to work out but I'd say it's pretty exciting.
So nothing really to ask but just wanted to share this with everybody - so far my experience using TwinMotion gives me hope for using it in the future. There is currently a trial license you can use unlimited (?) while you try it out.
Anybody else using twinmotion? Got tips, materials, example renderings, etc?
I saw people where using laser on job site for remodelling process and that we can integrate measurements directly on Chief Architec. I am using a MaxOS system and therefore it looks difficult to get the proper tool. Leica X3/X4 with their application disto transfert doesn't work with apple product. Other people have the same issue?
Any solution ?