Is there a way to control what Chief names each material as it's importing a model as a collada (.dae) file?
At my company, we use Chief to build the base model and then export as a collada file to import into Lumion to render. Lumion's latest version has the ability to automatically replace materials with "glass" or "water" in the name with those kinds of materials when importing, but for some reason Chief will randomly assign names to materials during the collada export process like "mat127-material," regardless of what they are named in the material settings. Other export processes will keep the material names, but those have their own problems in Lumion. The 3DS format, for example, is the best alternative, but it changes the scale of the model.
I can't seem to find anywhere in the preferences to mess with export settings, though. It's nothing that totally breaks our workflow, as it only takes a couple seconds to replace the material, but it would be a nice little quality-of-life feature we could take advantage of if we could get Chief to cooperate.
Im exporting my CA models to DAE, then converting them on Autodesk FBX converter on a Windows laptop. For some reason, the odd plan does not convert saying "not enough parameters". Its a pain because I can't start them again.
I did some Googling and one solution was to convert the CA file to an obj, which you can't (Strange).
Does anyone know why it is doing this? Is there another converter that works?
Anyone using Simlab? The videos show a frame rate of around 2.5 fps. My fps rate is 0.05-0.1 fps. I exported from CA to DAE, then to FBX. Everything seems smooth and I am using a fast computer, but the rendering time is extremely slow.
Notice it is not showing both XEON CPU's
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