Is there a way to separate the door from the door frame?


DynamicDG
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I'm exporting (CA Premier X14) to Twinmotion and would like to use their door rotator tool on all my CA doors. But - it sees the door and frame as one entity and so rotates both. Is there a way to explode the door, or would I need to make a new symbol with it being two parts?

 

Thank you

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There is more than one way to accomplish this, depending on whether your workflow imports as Collapse by Material, or Keep Hierarchy. This example uses Keep Hierarchy and a hinged exterior door.

 

1. Export from Chief as DAE.

2. Import, Keep Hierarchy.

3. Select the door, which will highlight the object reference in the Scene tree. Rename the object's containing folder so it's easy to find in the tree (for later).

754404588_ScreenShot11-10-22at08_59AM.thumb.JPG.614b1565cf650967fa1bc34199228b74.JPG1542586221_ScreenShot11-10-22at09_01AM.thumb.JPG.a14d4ce19a372cc0fd19c59da2c1f1ed.JPG

4. Select the door hardware, and rename the folder.

5. Open the Library and navigate to Objects>Doors>Rotating Doors. Select Simple Rotating 01 and drag-and-drop it onto the door object, a blue rectangle should appear to indicate the operation is valid.

259228529_ScreenShot11-10-22at09_04AM.thumb.JPG.a8338e93a835d4b3b5eda33c9df7e59b.JPG

6. Return to the Scene tree and turn off the visibility of the door and the door hardware (this is why it's important to rename the containing folders).

7. With the Twinmotion door selected, adjust the properties as desired. Then you can animate.

1678214472_Doortest.thumb.gif.9867e958bd1d3d4f140d19d7995e8486.gif

 

 

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Thank you for your time and information. I know I can use Twinmotion doors, but I was wanting to animate the specific doors I've created in CA. Some are custom.

 

 

24 minutes ago, rlackore said:

There is more than one way to accomplish this, depending on whether your workflow imports as Collapse by Material, or Keep Hierarchy. This example uses Keep Hierarchy and a hinged exterior door.

 

1. Export from Chief as DAE.

2. Import, Keep Hierarchy.

3. Select the door, which will highlight the object reference in the Scene tree. Rename the object's containing folder so it's easy to find in the tree (for later).

754404588_ScreenShot11-10-22at08_59AM.thumb.JPG.614b1565cf650967fa1bc34199228b74.JPG1542586221_ScreenShot11-10-22at09_01AM.thumb.JPG.a14d4ce19a372cc0fd19c59da2c1f1ed.JPG

4. Select the door hardware, and rename the folder.

5. Open the Library and navigate to Objects>Doors>Rotating Doors. Select Simple Rotating 01 and drag-and-drop it onto the door object, a blue rectangle should appear to indicate the operation is valid.

259228529_ScreenShot11-10-22at09_04AM.thumb.JPG.a8338e93a835d4b3b5eda33c9df7e59b.JPG

6. Return to the Scene tree and turn off the visibility of the door and the door hardware (this is why it's important to rename the containing folders).

7. With the Twinmotion door selected, adjust the properties as desired. Then you can animate.

1678214472_Doortest.thumb.gif.9867e958bd1d3d4f140d19d7995e8486.gif

 

 

 

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18 minutes ago, DynamicDG said:

Thank you for your time and information. I know I can use Twinmotion doors, but I was wanting to animate the specific doors I've created in CA. Some are custom.

 

 

 

 

Actually, the door itself swings. It'll be the hardware I need to separate. 

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  • Solution

**Edit**

Solved - Default Hardware cannot be picked separately from the door frame. I changed all the door handles/locks to specific types, and I was able to select them. 

 

Thank you for your patience and help!

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The hardware is imbedded into the door frame, not the door, or by itself. I've not seen how to get the hardware under the "Door E03" item.

 

image.thumb.png.010f0e42432f015d177e762a3929a2f8.png

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