Imported 3D Symbol (3Ds) Rendering Wrong


sirwilliam
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Go to solution Solved by Chiefer,

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I have created a simple 3D model in Blender, and am trying to now import it into chief X5 as a 3ds. I've done this before with other models (which were successful), but this one is giving me no end of trouble.

 

I've been battling with various settings in both Blender and chief and I still can't get it to look right. I have enabled "Cull Layered Transparent Surfaces" in the object properties which improved the situation, but it still looks like this, with the wheels showing through the body (no matter which angle you view from). As you can see from the screenshot, it is shown in the preview window without a problem at all.

 

Does anyone have any suggestions on what could be causing it or how I could set the model up differently to avoid this issue?

post-3447-0-09614900-1417776455_thumb.png

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