Door and window mulling


Recommended Posts

It's pretty much trial and error.  I would do it as follows:

  1. Make sure the two side-lights are exactly the same height as the door
  2. Mull those three together - maybe without casings
  3. Make sure the transom is exactly the same width as the result from step 2
  4. Mull those two together - again, maybe without casings
  5. Add Casings to the final mulled unit

Basically, I don't like the way Chief handles mulled units with casing on individual parts.  I find it's usually better to just add the casings, etc to the final mulled object.

  • Like 1
  • Upvote 1
Link to comment
Share on other sites

Did you got to the "Casing" section? (3rd choice on the menu on the left side of the DBX)



Another thought, if this is a mulled unit (Architectural Block), you may need to ungroup it and select the door individually.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now

  • Member Statistics

    Total Members
    Most Online
    Newest Member