Wall Guard Molding Questions


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I have to add room moldings to several hallways

How / where is the molding default set?

Or how do I use the Object Eyedropper to copy a room molding?

 

How do you get the molding to be wider than the door opening + casing?

 

 

bumpers for walls.jpg

CA Molding.JPG

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OK I found that the room def holds the molding default for that room type. So I'll change the Hall default room.

I noticed you must add back the base molding when you do this but that complicates the offset needed on the handrails.

I guess you need 2 molding polylines for each molding?

 

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OK, so you can select a room & hit the room molding button again to produce a 2nd room molding polyline.

But I want to have a setback for each door opening or do I need to manually move the molding back for each door?

See attached, the A is the auto side & the M is where I moved the molding end point?

 

CA Molding2.JPG

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1 minute ago, Alaskan_Son said:

Alan, I think your quickest solution might be to group select your doors, add a casing to provide the offset, generate the Room Molding Polyline for the rail, and then group select the doors and change the casing back.

Very nice !!! :wub:

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6 hours ago, Alaskan_Son said:

Alan, I think your quickest solution might be to group select your doors, add a casing to provide the offset, generate the Room Molding Polyline for the rail, and then group select the doors and change the casing back.

 

Genius...works like a charm!  Thanks again Michael!

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