Most OnlineNewest Member
I have a strange problem with floor joists on this project. Once again a client-supplied file that I have made lots of adjustments to, but when I generate floor joists each room on the second floor generates a rim joist around it, and the joists go all over the place.
Here is a view of the first floor prior to generating joists.
And here is the view of automatically generated joists
Note the seemingly random direction of joists in closets and in some floor panels. Why is the program generating floor joists around each second floor room?
I've been away for several months and only now getting back into my CA 11. But when I open my plan I get this error message. I've tried updating my library but I have NOTHING no core no bonus no manufacturers.
Can anyone direct me or do I contact tech support
In the last several plans I have created in chief X11, using a Camera View with a Reference Display of the As-Built, I have the As-Built Reference Display file set to render as a Glass House view. The Glass House referenced model displays, but without any of the dark outlines to show the features of the model. I have included an image of a remodel I am working on currently, where the referenced As-Built shows as a faint blue shape. Nothing like the examples Chief gives of a reference display, below.
Any thoughts on what setting I might be able to change to get the 'outlines' back. I have also included an example image from Chief I found online, which has the desired 'outlines' in black.
This does ONLY happen when I'm using Glass House View as a *Reference Display* in the plan I'm working on. If I were working on a plan and change the rendering technique to Glass House, the outlines are visible. This only happens in Reference Display.
All mirrors from the catalog(s) that I am placing show a bright yellow cast and pixels on the reflective surface of the mirror itself. The mirror IS reflecting the room around it, but the bright yellow color and pixelation never resolves itself. The first photo is the 'Standard' camera view rendering technique, where the yellow is at its brightest. The second attachment is 'Physically Based' rendering technique, where the yellow is faded a bit.
I had no problems in X10, but this issue has been in all of my plans so far using X11.
Any thoughts? The mirror material is set as a 'Mirror', with 100% reflection. I've not changed any defaults, preferences, or qualities about the mirror material or camera views that I could think would affect the reflective quality. Help appreciated.