4k PBR Textures?


rispgiu
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On 2/22/2019 at 5:23 PM, rispgiu said:

Thank you 

 

 

On 2/22/2019 at 4:21 PM, gelbuilding said:

We use 2K texures and slows down CA quite considerably.

When a job demands that level of detail and a large number of high res materials I typically render outside of CA but the method is still the same-

You have to create material ID Vector masks and shoot a scene a handful of 4k/8k/16k materials at a time and then swap each material in with your final product in photoshop utilizing the vector mask.

I explain the ID mask in the PBR video I think you both watched and also here:

 

An example scene from this method- turned this into a fake canvas painting-haha

1284126677_FrontYardTallFINAL.thumb.png.50126c0c772ee80726c0a1aae8511f95.png

 

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On 2/27/2019 at 8:58 AM, Renerabbitt said:

 

 

When a job demands that level of detail and a large number of high res materials I typically render outside of CA but the method is still the same-

You have to create material ID Vector masks and shoot a scene a handful of 4k/8k/16k materials at a time and then swap each material in with your final product in photoshop utilizing the vector mask.

I explain the ID mask in the PBR video I think you both watched and also here:

 

An example scene from this method- turned this into a fake canvas painting-haha

1284126677_FrontYardTallFINAL.thumb.png.50126c0c772ee80726c0a1aae8511f95.png

 

Yes, this makes a lot of sense. 

Thank you 

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