Scroll down for tons of great content, then come back and let me know what you want more of.  

67 members have voted

  1. 1. Give me MORE!!

    • Construction Assemblies- Wall assemblies and windows and CAD details.
      30
    • Entourage-Countertop goodies, wall art, rugs, and accessories galore.
      20
    • Kitchen Related-Islands and door styles, hardware and fixtures.
      18
    • Lighting-Pendants and Sconces etc.
      28
    • Materials-Optimized for PBR.
      36
    • Symbols-Chairs and tables and mantles.
      19
    • Videos-Instructional, educational, misguided.
      21
    • You're making my head hurt. please stop writing in ALL-CAPS and abusing exclamation marks!!
      2


Recommended Posts

  • Replies 139
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

POST 0   You've found it! A thread offering up some of my favorite symbols and content for Chief Architect X-11 and X-12. These items are for X-11 and X-12 only. If you haven't

POST 36   A set of tools to make a bath surround with an operable sliding door. Click the links in the video description to download the tools, Enjoy! CLICK ME TO GO BACK TO T

POST 21   THE COOLEST CHIEF ARCHITECT VIDEO EVER CREATED!!! CLOUD SYNC MULTIPLE USER LIBRARIES INTO THE CHIEF ARCHITECT USER CATALOG FOR MULTIPLE END USERS/DEVICES...HEAD EXPLOSION!!! 

Posted Images

POST 23

 

I AM CHECKING THE POLL TO SEE WHAT CONTENT IS MOST DESIRED..SO HERE'S

A VIDEO SPECIFICALLY FOR @rispgiu 

WITH A MATERIAL FILE MADE FROM THE VIDEO

 

 

A VIDEO SPECIFICALLY FOR BARRY WITH A SURPRISE TIP TOWARD THE END:

 

HAVE FUN!!

DOWNLOAD: RABS AUTUMN LEAVES.calibz

 

 

CLICK ME TO GO BACK TO THE INDEX!!!

  • Upvote 1
Link to post
Share on other sites
14 hours ago, Renerabbitt said:

POST 23

 

I AM CHECKING THE POLL TO SEE WHAT CONTENT IS MOST DESIRED..SO HERE'S

A VIDEO SPECIFICALLY FOR @rispgiu 

WITH A MATERIAL FILE MADE FROM THE VIDEO

 

 

A VIDEO SPECIFICALLY FOR BARRY WITH A SURPRISE TIP TOWARD THE END:

 

HAVE FUN!!

DOWNLOAD: RABS AUTUMN LEAVES.calibz

 

 

CLICK ME TO GO BACK TO THE INDEX!!!

Thank you Rene, I will look at it through the weekend, I am very excited :)

 

BTW about the folders between my two Macs, I realized that I did not need to have two folders, at least I don't think. So I have moved everything to my iCloud folder (I have retained a copy of the originals just in case) Nowthe same files and materials that are on my iMac are also on my Macbook. 

Link to post
Share on other sites

Rene, I lied, I already looked at it lol I couldn't wait :) 

 

It looks great, very very informative I really do enjoy the way you explain things and your thoughts processes are very similar to mine so for me it is easy to follow. 

 

BTW although my name has an E at the end the pronunciation is JUICE-eh'-peh :)

 

Link to post
Share on other sites
1 hour ago, rispgiu said:

So I have moved everything to my iCloud

 

Thank you for the compliments, means a lot to me!

 

Without having tried it before with iCloud specifically, I think what you’ll run into is conflicted copies of the user folder if one Mac is still writing to disc while the other is opened up to CA...it can be tough to avoid...hence the need for the two folders.

when one folder conflicts with another in windows it saves both but renames the new folder which CA won’t recognize. If it goes unnoticed people tend to lose a symbol and when they need it most it’s buried in a renamed user folder or even overwritten and lost to the abyss.

thats the main reason for that vid.

I have limited experience with CA in Mac as we donated our MacBook this year

 

Link to post
Share on other sites
2 hours ago, Renerabbitt said:

 

Thank you for the compliments, means a lot to me!

 

Without having tried it before with iCloud specifically, I think what you’ll run into is conflicted copies of the user folder if one Mac is still writing to disc while the other is opened up to CA...it can be tough to avoid...hence the need for the two folders.

when one folder conflicts with another in windows it saves both but renames the new folder which CA won’t recognize. If it goes unnoticed people tend to lose a symbol and when they need it most it’s buried in a renamed user folder or even overwritten and lost to the abyss.

thats the main reason for that vid.

I have limited experience with CA in Mac as we donated our MacBook this year

 

Rene I had not thought of that. Do you think I could possibly have an issue even though I only have 1 license?

Link to post
Share on other sites
10 minutes ago, Renerabbitt said:

POST 23

 

 

 

HOPE EVERYONE IS ENJOYING THERE WEEKEND

HERE IS A NEW MODERN DOOR SYMBOL AND DOOR ASSEMBLY(INCLUDES JAMB CASING AND LOCKSET)

 

305370016_RABSMODERNDOOR1.thumb.png.86eabf8600680dc710392d2418addd0f.png

 

Rendered in CA PBR :)

 

ENJOY!

DOWNLOAD: RABS MODERN DOOR1.calibz

 

 

CLICK ME TO GO BACK TO THE INDEX!!!

 

HI Rene , did you change this post/file ? could of sworn I downloaded it this morning ? but I haven't installed it yet, was it corrupt?

 

M.

Link to post
Share on other sites
1 minute ago, Kbird1 said:

 

HI Rene , did you change this post/file ? could of sworn I downloaded it this morning ? but I haven't installed it yet, was it corrupt?

 

M.

Could not get the image to load- shouldn't be anything wrong with the model- chrome just would not preview the image no matter what I tried

Link to post
Share on other sites
8 minutes ago, Renerabbitt said:

Could not get the image to load- shouldn't be anything wrong with the model- chrome just would not preview the image no matter what I tried

 

Strange cos I looked at it in FF this morning,  I think it was?  but it appears "clearer" now , not quite as "atmospheric" perhaps

 

M.

Link to post
Share on other sites
11 minutes ago, Kbird1 said:

 

Strange cos I looked at it in FF this morning,  I think it was?  but it appears "clearer" now , not quite as "atmospheric" perhaps

 

M.

Yeah that was prior to processing on IG, so that image is straight out of CA

Link to post
Share on other sites
6 minutes ago, Renerabbitt said:

Yeah that was prior to processing on IG, so that image is straight out of CA

 

The "scene" look pretty Cool I think , nicely done , I do remember it saying something about IG now you mention it.....

 

Guess I should delete these posts so as not to mess-up your thread...ok?

Link to post
Share on other sites
24 minutes ago, Kbird1 said:

 

The "scene" look pretty Cool I think , nicely done , I do remember it saying something about IG now you mention it.....

 

Guess I should delete these posts so as not to mess-up your thread...ok?

don't think it really matters, probably easier to navigate using the index for most people I imagine...maybe I should list things chronologically instead of by catagory

Link to post
Share on other sites
20 minutes ago, Renerabbitt said:

don't think it really matters, probably easier to navigate using the index for most people I imagine...maybe I should list things chronologically instead of by catagory

 

I think Categories works myself , not sure it really matters if you posted it last week or last month, people are just happy you are willing to share :)

Link to post
Share on other sites
58 minutes ago, Downingdesigns said:

Hey Rene, awesome work!! im not sure how you pump these out so quickly haha

I would love to find some pipe shelving and some industrial materials. Do you have any or has anybody else on here ever shared some? Thanks in advance

Admittedly a lot of these have been produced in years past and I am just cleaning them up and readying for share.

Do you have a picture example of your shelving?

Link to post
Share on other sites
1 hour ago, Cheryl_C_Crane said:

Rene has a PayPal link - I'm using it because these, Symbols, Materials, and Tips will improve my work and save my time & $$.

Thank you again for your donation, very encouraging!

Link to post
Share on other sites
1 minute ago, Downingdesigns said:

something like this

kind've a tough one...I think this would be unique to the space, can you think of just say 3 shelves that would make sense for the end user? might be possible, stretch planes and zones are limiting

Link to post
Share on other sites
6 minutes ago, Renerabbitt said:

kind've a tough one...I think this would be unique to the space, can you think of just say 3 shelves that would make sense for the end user? might be possible, stretch planes and zones are limiting

so im just looking the pipe if possible. have you ever seen any content for CA that would be like this?

Link to post
Share on other sites
5 minutes ago, Downingdesigns said:

so im just looking the pipe if possible. have you ever seen any content for CA that would be like this?

Would just do this with a molding polyline using a round molding. A bit laborious to make multiple bends in multiple views but doable

 

4 minutes ago, Downingdesigns said:

and i also cant find a sliding barn door for the life of me.. the type that slides on exterior of doorway.

in X-11 there are a host of barn doors and there is now a barn door tool in your door dropdown menu

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Member Statistics

    29804
    Total Members
    9156
    Most Online
    HollyBurke
    Newest Member
    HollyBurke
    Joined
  • Similar Content

    • By MarkMc
      I've had a run of mantles and worked with them a few ways-plan attached has two flaovors. One is parts, the other is a single cabinet-I kept the stages that I went through with it. Worth dissecting.
       
      At the same time I've had a couple of flush inset appliance jobs so I dropped a Sub-Zero surround set for that in along with the face of a 48 side by side (note that overall width is 1/16" too big but panels should be correct though I haven't done a final check on that one:) Same principal can be sued for flush inset microwave drawers.
       
      Then included a library of the parts used for the flush install so you can do other appliances or see how it's done. Note that you may need to alter the stretch zones if using them elsewhere ads they are set to prevent resizing. Also included a library of some assorted hardware-including sub zero handles.
       
      In there is some Sun Valley Hardware, a McNicols grill-which should be used with caution as they are stupid expensive. The iron hardware in the library also requires restraint as IRL it is very inconsistent and the handles prone to turning in use.
       
      Finally there is a radiator cover (had a mess of those too) and one odd linen cabinet (just showing off with that one) designed around challenging restrictions for the door clearance (why it looks the way it does)
       
    • By Renerabbitt
      X-13 RTRT, A breakdown from another forum in response to growing frustrations with RTRT.  (Items that are specific and searchable terms in CA have capitalized first letters)   There is nothing "wrong" with the new Astral PBR RTRT option. Better understanding of a modern rendering engine may help alleviate some issues. If you are feeling overwhelmed by this info you can always uncheck the option for the RTRT in your Rendering Techniques Tool. Feel free to contact me for support or advanced training. • In RTRT a low sample rate is used in live camera views. • For exported presentations images similar to a CPU-based RT, set your Maximum Export Samples as low as needed to eliminate fireflies and light leaks. The higher the sample rate in RTRT Rendering Techniques, the better the image(up to a point where benefits are negligible). This only applies to the Export Image Tool. • A sample rate in basic terms is the number of samples from a camera of a given Objects Material ID as it applies to the geometry of an object, including colors, lighting, shadows etc. The more times something is sampled the less aliasing there exists in a final image. • The more light exists in the scene the easier it is to Sample. • You must supply ample light in adjacent rooms for the RTRT engine to properly process and "trace" your scene. Devoid of light, your exterior will be overly exposed, your interior may be underexposed, and you may have fireflies or light leaks. • Ensure that your active Light Set is on and illuminating your scene, which is accessed a number of ways, one being the Edit Active View tool, in the Camera Panel, under the Lighting Section. • With ample lights, an interior scene Rendering Technique Options might have an exposure from .15-.35, a Maximum Sample Rate of 500-1500, a Brightness between -10 to 0, a Backdrop intensity between 100-1000. This is not and never will be a universal setting, each scene needs adjustment according to the amount of light available to that scene. • If your scene is underexposed you may need to adjust your lighting including the lumens of your light fixtures. • Sun settings will do very little to help overexposure, underexposure, light leaks or any other trace related problems. This is the nature of a tracing engine. • Live view will always be of lesser quality than an exported image using the Export Tool(because of the option to change the sample rate.) • Typical problem causing issues: Caustics, Lights near transparent or translucent surfaces, lights of high Lumen values in one room juxtapose to lights of low lumens in an adjacent room. High resolution bump/roughness/normals maps in materials. These issues all cause difficult scenarios for attenuation and aliasing.    Some of the fixtures being used are not optimized for this new engine. Consider changing the material properties of any glass that is in close proximity to a light source. Changing the glass material of a light fixture that is turned on in a RTRT camera from Transparent class to General Material with high Transparency can yield much more predictable results. Same goes for situations when inside cabinet lights do not show up in RTRT behind Transparent Class windowed cabinet doors.   There is a lot more to this, you can have some success with this info, but barely scratches the surface. For some incredibly good generalized rendering info, read the Thea Render Manual(free online) It has some fantastic info in it that applies to all rendering engines. The following images are a RTRT with zero lights(screen clipped), an RTRT with lots of lights and same settings(screen clipped), and an RTRT export of the same scene The last image has the backdrop turned up since the sun direction is not illuminating the backdrop. Backdrop setting of 1000.              
    • By Chief_Content
      Our Content Development Team has been churning out new PBR friendly materials over the past few releases. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views.
       
      Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program.
       
      Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials... without needing to be an expert of the full-fledged program. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.
       
      How does it work?
       
      First of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here.
       
      Advanced Materials
      Creating Custom Materials and Colors
       
       
      Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials.  Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with.  To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect:
       
      How to use Substance Player in Chief
       
       
      Substance Player (Download) 
       
      Tile_Builder.sbsar
      Wood Builder Beta.sbsar
      Single Color Fabric.sbsar
      Multi_Color_Fabric.sbsar
       
      We'd love to hear what you think. Is this useful? Are there other material types you'd like to try with the Substance Player tool? Voice any requests or questions here, or via e-mail to content@chiefarchitect.com . 
       
      Chief Architect is not affiliated in any way with the Substance Designer or Substance Player software programs. Chief Architect will not be able to offer any support for the Substance software products or files. Using the program and files is completely voluntary. Substance compatible files are provided simply as a gesture, with no guarantees, extended to give access to more material options for those who are interested.
    • By rfantclt
      I have a commercial project - historic hotel renovation & addition. My plans are set up with finishes, walls, etc., based on CA library of materials.  I want my Room Finish Schedule to use generic descriptions such as "cpt" for carpet, LVT, PCT, HDWD (hardwood floors), etc.  What is the best way to over-ride the materials I selected in defaults?
       
      Rebecca Fant, AIA
      Charlotte, NC
      rfant@archmatters.com
      x12
    • By mconnell
      Greetings, Does anyone have a couple hex tile and cube tile they can share. I've been in this define material box about an hour and it keeps reverting to the original or i'm not getting the results i'm looking for. Please & thanks

      IMG_4705 2.HEIC