Michael's Symbol Manipulation Workshop


Rich_Winsor
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I couldn't find the original thread, but I wanted to

thank Michael for the time and effort he put into

the presentation. Lots of nice nuggets (as DScott

would say) to process but for me one of the best

was learning what effect the "Smoothing Angle"

has on the Delete Surface tool. As someone who

does a fair amount of new Symbol creation, not

having to try to individually delete dozens of symbol

fragments has already saved me a bunch of time.

 

Unfortunately my cheapo headset decided that it

would no longer be recognized by my computer so

I was left without a microphone, but if I had one the

question that kept occurring to me was: "How in the

heck did you figure all this $hit out?" :wacko:  Thanks! 

 

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5 hours ago, Rich_Winsor said:

....e one of the best

was learning what effect the "Smoothing Angle"

has on the Delete Surface tool. As someone who

does a fair amount of new Symbol creation, not

having to try to individually delete dozens of symbol

fragments has already saved me a bunch of time.......

 

yes,  absolutely,  Michael is one of the best at understanding all facets of CA

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16 hours ago, Rich_Winsor said:

I couldn't find the original thread, but I wanted to

thank Michael for the time and effort he put into

the presentation. Lots of nice nuggets (as DScott

would say) to process but for me one of the best

was learning what effect the "Smoothing Angle"

has on the Delete Surface tool. As someone who

does a fair amount of new Symbol creation, not

having to try to individually delete dozens of symbol

fragments has already saved me a bunch of time.

 

Unfortunately my cheapo headset decided that it

would no longer be recognized by my computer so

I was left without a microphone, but if I had one the

question that kept occurring to me was: "How in the

heck did you figure all this $hit out?" :wacko:  Thanks! 

 

Love Michael...Unfortunately I didn't listen in.

Smoothing angle is a very big part of most rendering software, often dubbed "normal's smoothing"...I personally have to crank up the smoothing angle on chief models as joinery is far too sharp for realistic rendering. This can be used to soften the edges of models(countertops)

And for folks that find this thread, what rich is referring to(I assume, I wasn't part of it) is that when turning smoothing angle all the way up, you essentially reduce the amount of vertices in a model, making it easier to delete larger grouped surfaces with the delete surface tool.

To test, you can place a toilet in a blank plan, pull a vector camera view, then select the toilet and open the symbol properties. Turn the smoothing angle to zero and boom...look at all of those vertices!!

Then open again and crank to 90, and watch how easy it is to delete more sections of the toilet at once with the delete surface tool.

correct me if this isn't what we're referring to in the thread

Cool tip to share regardless, +1 to  @Alaskan_Son

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