Importing .3ds file


Rossrods
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Hello everyone new to the forum. I've listen and read I think just about everything available LOL. Still a way bunch more to learn. In any event I would say I'm descent at Rhino 3dm software. So I needed a wall cavity built up with traditional 2x4s Sheeted with plywood both inside outside and it included a cutout for a window. Basically a 10' x 8' cottage garage door that would swing in the middle, but be insulated like a wall cavity. Hinged on the outside with surface mount hardware. I modeled it in Rhino. Saved it as a .3ds format opened it in CA premier x10. Of course the size was wrong but that was easy to fix. The Douglas fir was imported correctly as the surface feature. However two things happened, it acted like a barn door and it would not place it within the wall. Only on the outside or the inside. So I tried a door opening and tried to force it in the middle, I really wanted this to work like a traditional door would work . no avail. Is there a way to change to file format coding to get the .3ds to act like a traditional door. Doc2 cottage door.pdf

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Save it as a Door Symbol and apply from withing the Door DBX and you should be able to apply hardware and make it swing like a real door.   Your PDF is a little large for the resolution.  Individual .JPG screen shots are easy to post.

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Interestingly, you could probably have:

  • modeled this using the wall & window tools in Chief. Maybe added a frame around it using a molding.
  • exported it to 3DS
  • imported that back into Chief as a "Door Symbol"
  • used the Symbol dbx and the Door dbx to make it work as a Garage Door. 

IOW, use of another software package wasn't necessary.  In fact, you could probably have skipped the 2nd/3rd steps and just used "Convert to Symbol"

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Hi Joe thanks for the input,.  Not very good with CA yet. LOL. I was wanting this to act more like a wall feature. Or another description would be a built up insulated door. I was able to import and save as a DBX. In the jpeg its the door on the right. you cant see the depth of the import when changed to a dbx however it did open up like a true door. which is great. Sorry folks I've been retired for 2 years so I've lost some computer skills so I had to figure out how to save as a jpeg. I will get back there. the attached pic looks very blurry I hope on yawls  end it looks better

cottage door.jpg

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26 minutes ago, Rossrods said:

you cant see the depth of the import when changed to a dbx however it did open up like a true door.

 

Your .jpg looks fine.  We use the short form of DBX as ( Dialogue Box )

 

You can set the door Thickness, Size and Position: under the General tab of the Door DBX.

 

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Chopsaw thanks for the info. I was thinking the DBX was a file format. LOL I figured that one out.  When modeling in Rhino, the terminology used is surfaces or solids. If I'm correct CA calls these symbols. So I've got to change my thoughts. Honestly Chief seems to react more like a solids modeling program. The primitive tools especially. Still have way more learning to do. Rhino calls a surface a surface and chief calls it a face. Both Rhino and Chief both use the extrude command function as well. I have trashed  file formats all over the place with importing different files. Honestly I do believe creating 3d symbols in Chief is much better than trying to import from Rhino. Just need to wrap my mind around the primitive tools and how to use these. Thanks guys. 

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Yes it is an expansive subject but you are not limited to modeling with just primitive tools to create a symbol as anything visible is included into the symbol so you can use walls and windows and anything else you like in 3D.  You can even make a symbol of the entire model and terrain if you like.  The key is to just have in your plan what is being made into the symbol by modeling in a separate plan file or copying and pasting into a new plan.  Enjoy. :)

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