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Is there a way to control what Chief names each material as it's importing a model as a collada (.dae) file?
At my company, we use Chief to build the base model and then export as a collada file to import into Lumion to render. Lumion's latest version has the ability to automatically replace materials with "glass" or "water" in the name with those kinds of materials when importing, but for some reason Chief will randomly assign names to materials during the collada export process like "mat127-material," regardless of what they are named in the material settings. Other export processes will keep the material names, but those have their own problems in Lumion. The 3DS format, for example, is the best alternative, but it changes the scale of the model.
I can't seem to find anywhere in the preferences to mess with export settings, though. It's nothing that totally breaks our workflow, as it only takes a couple seconds to replace the material, but it would be a nice little quality-of-life feature we could take advantage of if we could get Chief to cooperate.
Im exporting my CA models to DAE, then converting them on Autodesk FBX converter on a Windows laptop. For some reason, the odd plan does not convert saying "not enough parameters". Its a pain because I can't start them again.
I did some Googling and one solution was to convert the CA file to an obj, which you can't (Strange).
Does anyone know why it is doing this? Is there another converter that works?
I am using X9 and having been exporting floor plans into Autocad for various purposes.
I would like to be able to set the layer that the wall lines will be on once exported.
At the moment they go onto separate layers for each wall type and layer of that wall.
I would like to have all the framing for all wall types on one layer, drywall on another, etc
Tried for years to export clean to Max. X7 showed promise with 3ds format export but has never worked... not working in x9 either. Tech at Chief does not seem to know how to do it. I have several work arounds that must be imported then exported through several other programs.
What is the best way to get from Chief X9 to #ds Max?