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Hey ChiefTalk, how's everyone doing?
I'm trying to make a 7' tall frameless shower with a partial ponywall on one side and a curb under the rest, as shown in the attached picture.
I've successfully created what I want with two different methods:
1. Creating glass slab half walls at my desired height, then using soffits to create the ponywall and curb under the glass wall
2. Using a pony wall, where the bottom half is the 6" tall curb and the top half is my 7' tall glass wall
However, anytime I try to paint a new material onto the soffits (the correct tile finish), the glass wall cuts off half of the soffit, both on the curb and the ponywall (shown in second picture).
Why would the material painter screw up my soffits? It’s not changing anything structurally, just the appearance of the soffits (Right?). I've been instructed both by the reference manual and other users on this forum to use soffits to create simplistic surfaces like this shower curb, so I'm a bit vexed.
p.s. While we’re at it, if anyone has a suggestion for a better way to create a frameless glass shower like this, I’m all ears. This is simply the way that I figured out how to do it myself.
Has anyone figured out how to create glass?
I am trying to construct a very minimal shower, but I don't see any glass color options, or glass pieces.
Likewise, I do not see any non framed mirrors, am I nuts?
If anyone has a way to get frames off of things, color something glass, or finds a minimal mirror, please let me know!
Can anyone please help me here?
I have been reading the forum on ray trace topics especially on glass materials and there are a few articles on recommended settings for glass materials in ray trace.
I have also watched the ray trace training videos too.
There have been suggestions in the past forum to overcome glass materials issues for ray trace. Generally they are:
1) change the glass to General Material and increase transparency to 50-70% and increase emissivity a bit
2) use the Crown Glass with refraction index 1.52 and select "compute caustics" and "use photon mapping"
3) use transparent material for glass material and tweak the refraction index
I have tried all the above three methods and spent countless hours but I still ended up white speckles. Worse still, the light bulb in the glass pendant lights looked distorted due to the refraction index of crown glass.
In the attached ray trace image, I have placed 3 pendant lights.
For this ray trace image, I opted to use Crown Glass with refraction index 1.52 and select "compute caustics" and "use photon mapping"
The furthest globe pendant light is turned OFF, with the middle one turned ON, and the one closest to the camera is ON.
All pendants have speckles and this image was run for 10 passes. The light bulb in the glass ball pendant lights are distorted in the first and third.
How do I ensure the light bulb inside the glass ball pendant light is not distorted AND getting rid of the white speckles?
I don't believe running more than 10 passes, say 100 passes will eliminate the white speckles.
Anyone has any ideas? This is frustrating for me because it means I have to refrain using glass materials for ray trace and this is just not possible especially when doing bathroom designs with glass shower screens.
I'm fairly new and self-taught with Chief Architect and just recently started experimenting with the raytrace feature to produce a couple of more realistic visuals. For some reason I am getting a weird convex bubble in my shower glass in a couple of models. Not all of them, just a few. I don't know if there is a particular setting I should locate and adjust, but I definitely don't understand why the glass is starting to "fish-eye".
Any help or suggestions?