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  • Similar Content

    • By Renerabbitt
      POST 0
       
      You've found it! A thread offering up some of my favorite symbols and content for Chief Architect X-11.
      These items are for X-11 only. If you haven't updated yet I encourage you to do so, it's a great release.
      The following content is listed by category with both a link to the post within this thread for easy navigation and a link to a direct download if you won't to cut straight to the chase. new/recent uploads are in RED font
      CLICK ON THE "DL" FOR INSTANT .CALIBZ DOWNLOAD:

       
      CONSTRUCTION ASSEMBLIES/ARCHITECTURAL ITEMS:
      RABS 42 CABLE RAILING - DL    RABS MODERN FRONT DOOR AND DOOR ASSEMBLY - DL   RABS INTEGRATED SINK - DL NEW!!! 03/26/2020  
      ENTOURAGE:
      RABS CHARLES-HILL GROUPED LIVING ROOM - DL RABS CHELTON GROUPED LIVING ROOM - DL    ACCESSORY HOME #1 - DL ACCESSORY HOME #2 - DL ACCESSORY HOME #3 - DL  
      KITCHEN RELATED:
      3-ISLANDS - DL LA CORNUE 1908 RANGE - DL CAFE APPLIANCES, PAINTABLE(CORRECTED) - DL  
      LIGHTING:
      PENDANTS AND SCONCES - DL-1 - DL-2 - DL-3 - DL-4 RECESSED NC HALO 4 INCH LED WITH HOUSING - DL NEW!! 03-22-20  
      MATERIALS:
      TILE AND COUNTERTOPS #1 - DL 1(ONEDRIVE LINK) - DL-2 CUSTOM WHITES WITH PAINT TOOLBAR ICONS - DL-1 - DL-2 - DL-3 - DL-4 - DL-5 - DL-6 RABS RUGS 1V1 - DL          RABS STARTER KITCHEN MATERIALS PACK - DL         RABS FLOORING PACK 1 - DL            RABS OLD GOLDEN OAK FLOOR - DL     
      SYMBOLS:
      FIREPLACE ASSEMBLY 1 - DL     ACKLES BED AND EDISON TABLE LAMP - DL-1 - DL - 2 TEAPOT MATERIAL EDITOR REPLACEMENT - DL-1 - DL-2 FINMARK TABLE FROM CB2 - DL FIREPLACE MANTLES 1 AND 2 - DL    RABS STRETCHABLE PICTURE FRAMES - DL     
       
      VIDEOS: 
      YouTube Channel  
      Many of these I have personally made or modified. Some of the content may have been created by others for which I will give credit. Many of the materials have free licensing, so no credit is needed. 
      Some of this content may slow down your program as I have a high powered machine and often times use complex and high resolution textures. I will try and give as much detail as possible. Use at your own peril!
       
      No but seriously dig through and enjoy, I've spent a good number of hours ensuring the quality of these symbols and will update them periodically- so CHECK BACK IN! and PLEASE GIVE A LIKE FOR THE POST OF ANY SYMBOL YOU LIKE, IT ENCOURAGES ME TO GO BACK AND REFINE/REDUCE/OPTIMIZE THAT SYMBOL. GIVE A DOWNVOTE AND IT'LL PROBABLY ENCOURAGE ME TO DO THE SAME THING...YOU'LL JUST BE A JERK FOR IT
       
      CHANGELOG:(PACIFIC TZ)
      Page 1:
        Post 0:
      02-12-2019- 4:45PM: Removed the poll, migrated this thread. re-uploaded from X11 public beta 02-20-2019-2:59PM: Added a Poll for user content requests 03-30-2020-6:49PM: Deleted Video Links and added link to YouTube Channel   Post 5:
      02-12-2019- 4:45PM: centered the hearth on the symbol   Post 18:
      02-12-2019-9:52PM: Posted and fixed DL links  
       
       
       
       
      Here is a symbol to get you started:
      @Cheryl_C_Crane Think you requested this,
       
      RUSTIC BRICK 2.calibz
      Number of Textures: 2
      Map size: 1024x1024
      Filesize: 3.13 MB

       
       
    • By rlackore
      I became tired of positioning loads of lights to simulate LED tape light strips, so I created this symbol: LED Tape Light.calibz
       
      The symbol is only 24" long - you need to use a row of several symbols to produce varying lengths. There are 96 lights per symbol at 5 lumens per light, for a total output of 240 lumens/foot. You can easily produce half the output (120 lumens/foot) by simply turning off every-other light. Adjusting the per-light lumen output is straight-forward but exceptionally tedious because the changes can't be made in the Adjust Lights dbx, you must modify each individual light (all 96 of them) within the symbol dbx. The symbols display reasonably well in both raytrace and physically based:
       
      Raytrace, 240 lumens (48 lights) / foot

       
      Raytrace, 120 lumens (24 lights) / foot

       
      Physically based, 240 lumens (48 lights) / foot

       
      Physcially based, 120 lumens (24 lights) / foot

    • By Aamir77
      Hi,
      I am unable to make this exhaust fan  ''recessed'' into the wall. I am on x9 and exhaust fan has been imported to the chief architect as symbols from 3d warehouse. Please help.
    • By Aamir77
      Hi every one,
      I am facing an issue ,program is chief architect X9 .Made a base cabinet ,put that BC to the wall ,made a load bearing rest stand with poly line solid for wall cabinets , put 4 puck lights in that stand , in camera view theses lights turn of whenever i try to put wall cabinet on the stand . If i drag the stand out from under the wall cabinet lights turn on . counter checked the sizing and placement of wall cabinet but problem is still there .
      Any hint on how to fix it . i want the lights in on position when wall cabinet goes back to its position with the wall .
      when i tried to use puck above cabinet ,it shows turned On ,then why the puck under the cabinet is not showing up ? please help





    • By wjmdes
      I do a bunch of restaurants and I am doing my first in Chief.  The setup is killing me but the drawings are surely starting to look good and no more 7 page changes to move a few things.
       
      Most items including menu boards and desks, computer, etc are furniture, but I need them to be fixtures so they will show in the fixture schedule.  Before I recreate all these symbols and make them a fixture, is there a setting I am missing that will just change a symbol to a different category?