False Ceiling Design


CBuserIndia
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Almost every room we design gets a false ceiling. These are made from gypsum board material with aluminum framing to hold ceiling to true ceiling. Recessed LED lights are installed in them. Indirect lights are put inside coved area.

 

I am attaching some photographs of false ceiling examples (not done in CA)

 

Inside CA, I make these kind of false ceiling designs using Sofit & Polyline.

 

Lot of these designs keep getting repeated, I wanted help to figure out

 

1) Is there any alternative option to make these kind of ceilings ?

2) How do I make reusable blocks/symbols ? If room size changes, design adapts itself.

 

my starting idea is that if I am able to define/defaults (width, stretch from center, keep a fix offset distance from surrounding wall) .

 

Can you guys please guide ? Apart from that it is false ceiling, all I am trying to do is creating re-usbale 3d blocks/symbols which adapt as per room size ?

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Almost every room we design gets a false ceiling. These are made from gypsum board material with aluminum framing to hold ceiling to true ceiling. Recessed LED lights are installed in them. Indirect lights are put inside coved area.

 

I am attaching some photographs of false ceiling examples (not done in CA)

 

Inside CA, I make these kind of false ceiling designs using Sofit & Polyline.

 

Lot of these designs keep getting repeated, I wanted help to figure out

 

1) Is there any alternative option to make these kind of ceilings ?

2) How do I make reusable blocks/symbols ? If room size changes, design adapts itself.

 

my starting idea is that if I am able to define/defaults (width, stretch from center, keep a fix offset distance from surrounding wall) .

 

Can you guys please guide ? Apart from that it is false ceiling, all I am trying to do is creating re-usbale 3d blocks/symbols which adapt as per room size ?

 

Is this the type of thing you are looking for?

 

You might want to check out these videos

for some construction and lighting tips.

 

https://www.youtube.com/watch?v=MnL84X-y0UQ

 

https://www.youtube.com/watch?v=X7pnbjo3-C8

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If you are only looking for look not framed I would use poly solids saved in library and then stretch for different rooms. By adding to the library each time you will eventually get a good selection.

 

started experimenting with Polyline solid. Thanks! We use sofit a lot right now.

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Is this the type of thing you are looking for?

 

You might want to check out these videos

for some construction and lighting tips.

 

https://www.youtube.com/watch?v=MnL84X-y0UQ

 

https://www.youtube.com/watch?v=X7pnbjo3-C8

 

I have gone through Scott's video on Ceiling Design Option. We use same technique to design our ceiling today. (except for lightings, it takes heavy toll on rendering if I put those many lights)

What I wanted to find out if I can re-use these designs. If a new room needs same design, it should be possible to re-use atleast soem part of it. Make it a reuable object/block/symbol/??? that can be pulled again. Modify it as per new room size, it continues to carry settings for good rendering, and you save time.

Second Video is also helpful.

Rich, what is the thumbnail/image ??? Are these blocks ? What exactly have you done here ?

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I have gone through Scott's video on Ceiling Design Option. We use same technique to design our ceiling today. (except for lightings, it takes heavy toll on rendering if I put those many lights)

What I wanted to find out if I can re-use these designs. If a new room needs same design, it should be possible to re-use atleast soem part of it. Make it a reuable object/block/symbol/??? that can be pulled again. Modify it as per new room size, it continues to carry settings for good rendering, and you save time.

Second Video is also helpful.

Rich, what is the thumbnail/image ??? Are these blocks ? What exactly have you done here ?

 

Sorry for the tardy response CB. The image on the left is a symbol

of the false ceiling that I saved to the User Library. I made the shapes

out of p-solids and solid subtraction (or maybe it was Hole in Polyline

Solid). Once you have the shape you want take a 3D view with only  

the shape in it (nothing else). Then from the "Tools" drop down menu

select "Symbol" and then "Convert to Symbol". Once you have the

Symbol you can resize it to fit any shape room by dragging the edit

handles. That is what is pictured in the thumbnail. There is no doubt

that all that indirect lighting takes a heavy toll on Ray Trace time. As

a workaround I put all the indirect light sources on their own layer

(Lights, Indirect). That way I can turn them all off as I work with the

rest of the image. I believe there are 226 indirect light sources in the

scene along with the 8 additional lights in the room. 

 

I had a play with it over the weekend. Here is a recreation of one of

your thumbnails done entirely in Chief with standard Library content.

Well, actually I made the armchair in the foreground and the end table

lamps. It was a case of it was easier to make 'em than it was to fake

'em. I basically concentrated on the ceiling effects and didn't do any

adjusting to the lights in the room. It could use some more passes

(I think this was 40 passes) to smooth out some of the graininess but

it should give you an idea of Chief's capabilities.

 

Ceiling%20RT-14-40P-2_zpsg2t69yxk.png

 

 

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Sorry for the tardy response CB. The image on the left is a symbol

of the false ceiling that I saved to the User Library. I made the shapes

out of p-solids and solid subtraction (or maybe it was Hole in Polyline

Solid). Once you have the shape you want take a 3D view with only  

the shape in it (nothing else). Then from the "Tools" drop down menu

select "Symbol" and then "Convert to Symbol". Once you have the

Symbol you can resize it to fit any shape room by dragging the edit

handles. That is what is pictured in the thumbnail. There is no doubt

that all that indirect lighting takes a heavy toll on Ray Trace time. As

a workaround I put all the indirect light sources on their own layer

(Lights, Indirect). That way I can turn them all off as I work with the

rest of the image. I believe there are 226 indirect light sources in the

scene along with the 8 additional lights in the room. 

 

I had a play with it over the weekend. Here is a recreation of one of

your thumbnails done entirely in Chief with standard Library content.

Well, actually I made the armchair in the foreground and the end table

lamps. It was a case of it was easier to make 'em than it was to fake

'em. I basically concentrated on the ceiling effects and didn't do any

adjusting to the lights in the room. It could use some more passes

(I think this was 40 passes) to smooth out some of the graininess but

it should give you an idea of Chief's capabilities.

 

Ceiling%20RT-14-40P-2_zpsg2t69yxk.png

 

 

 

 

Hello Rich

This is extremely impressive! All Designers in my team are discussing your suggestion. Over this week we will make similar symbols & give a try. Thank you so much for all hard work!

 

We tried making blocks of previously done ceiling - did not think of making symbols. Your solution definitely helps, will work in our case.

Thanks

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Hello Rich

This is extremely impressive! All Designers in my team are discussing your suggestion. Over this week we will make similar symbols & give a try. Thank you so much for all hard work!

 

We tried making blocks of previously done ceiling - did not think of making symbols. Your solution definitely helps, will work in our case.

Thanks

 

No problem, I enjoy seeing how Chief's capabilities stack

up against other programs. Might I ask, what software was

used to render your examples?

 

P.S. I really didn't work all that hard, but my CPU asked for

a day off after that session.   :)

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