Chrisb222

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Posts posted by Chrisb222

  1. 18 hours ago, decorators3 said:

    SADDLE area.( have no idea what  that is - assuming it is a flat roof)

     

    No, it's a pitched roof plane that is used to shed water from a horizontal valley that otherwise would trap water.

     

    3 hours ago, decorators3 said:

    BUT I just can't get it together.  I will pay someone to fix the roof for me.

     

    Where's your plan file?

     

    I'm not suggesting I would fix it, and I don't work for hire, but anyone who might help you is going to need it.

    • Upvote 1
  2. 5 hours ago, NeilofOZ said:

    The config. of this image is based on 600 x 600 tile and repeated in both pattern/texture

     

    No it's not. As Dustin said, you have the TEXTURE set to 0 x 0. Change it to 600 x 600 and check your results:

     

    tile.thumb.png.5f20181086c5030061b7112b7aa12dff.png

     

    Also, your PATTERN settings need changed. You can't get an offset design from the single square TEXTURE image you're using. So if you want the TEXTURE and PATTERN to match, you need to change the PATTERN settings to 600 x 600 with ZERO offset. Or find another image for the TEXTURE which has a 1/2 offset.

  3. 6 hours ago, Chopsaw said:

    Ideally you want to find a "Seamless"  image file but I have not had much success with that for natural stone as you would need to have all your border stones cut almost in half which never seems to work out so you end up with something that ends up looking a bit wonky every time.

     

    Not if it's done right. For stone, I would open my source file in a raster editor like Photoshop or Gimp, Cut (not copy) a decent-width slice of the entire left edge and paste it over TOP of the stone on the right edge. This will force the left and right edges to blend seamlessly. Then, with judicious use of the Eraser tool with a fuzzy edge paintbrush tip, and maybe some Copy / Paste and a little creative Rubber Stamp tool work, you can carefully blend the left edge of the stone you pasted into the stone beneath. Repeat for top / bottom, then crop the image down to the new size subtracting the areas you cut.

     

    The larger the source image to begin with the better, since you will still see stones repeating in a pattern. But this gets rid of the hard edges seen in the OP.

    • Upvote 1
  4. On 2/24/2024 at 2:01 PM, RL-inc said:

    One thing I am noticing is a difference in some sizing and movement as I scroll in and out.

     

    It's snapping and yeah it happens in larger jumps when you're zoomed out, which is normal. Maybe you had snaps off in your previous version?

     

    Also, you can hold down the Alt(Control?)* key to temporarily suppress snaps so you don't get that behavior.

     

    (*Not sure which key on the PC but it's the Command key on the Mac)

    • Upvote 1
  5. 17 hours ago, rwaldrondesigns said:

    I send my views as "plot lines". I can manually adjust each and every lineweight (when it cooperates), but what I can't do is tell the system that I want all cut lines to be bolder. I'd have to modify it every single time, and if I refresh it, I start from scratch. There has to be a better way. 

     

    Not sure what you mean by "cut lines" but have you played with sending Plot Line views using Edge and Pattern Line Defaults? This is how I send all of my vector elevations:

     

    1798937739_ScreenShot2024-02-26at9_12_53AM.thumb.png.3fc3ca67410c4df791292de9e4fed8d4.png

     

    Once it is sent you can then adjust the line weights and colors of the edges and the patterns independently of each other. I typically use a bolder black line for edges, and a thinner gray line for patterns:

     

    1547120803_ScreenShot2024-02-26at9_14_06AM.thumb.png.af3c0e470d6932aa153a77152544590f.png

     

    Oddly, Chief programmers have been down-talking this feature for several versions, and removed some of the earlier functionality that made it easier to use, and even indicated they planned to delete the feature entirely at one point. So far we still have it and I hope it stays, it's super useful for what you want to do.

     

  6. 42 minutes ago, NeilofOZ said:

    it doesn't accommdate the roof extension over the Entry

     

    Because the Entry is not an enclosed Room. Extend your invisible railing over to the corner of the master suite and the roof will build over the entry.

     

    44 minutes ago, NeilofOZ said:

    I have reset roof planes over Entry and extended these as much as my knowledge allows.

     

    Turn auto roofs back on and enclose the entry as a room, then adjust from there.

     

    This is auto-built:

     

     

    365588235_ScreenShot2024-02-26at9_01_25AM.thumb.png.45a4019fc5044ef9930a015479a23ad0.png

    Some manual adjustments will be required to fix the area I circled in red- in your PDF the eave at the front-left of the master is higher there to allow this plane to build correctly.

  7. 10 hours ago, NeilofOZ said:

    And just to confirm the brick dimensions, they are 300w x 172h and have multiplied these by four to give a picture size of 1200w x 688h.

     

    You missed this part:
     

    On 2/24/2024 at 1:02 PM, Chrisb222 said:

    adjust the height according to the same formula: you want each brick to be 172h and the picture contains 14 rows so 172 x 14 = 2408mm h. 

     

    You multiply the WIDTH x 4 because the image file contains 4 bricks in width. You multiply the HEIGHT by the number of rows in the image: 14 rows.

     

    Look how squished down the bricks look in the example object to the right of your screenshots. The image needs to be made taller, 2408mm.

     

    10 hours ago, NeilofOZ said:

    Neither the Elevation or the Overview changes in any formats that I have attempted.    

     

    On 2/24/2024 at 1:02 PM, Chrisb222 said:

    But again, it's difficult to troubleshoot since your model is using three different brick materials and you haven't indicated which one the problem - or your posts - pertains to...

     

  8. On 2/24/2024 at 12:10 AM, NeilofOZ said:

    Chris, to me nothing makes sense,

    Where do the dimensioning of x/y scales come from under texture, have change these figures to reflect the brick size, but nothing happens.

     

    In Define Materials under Pattern the grid pattern looks good ie 300w x 172h, but in the picture it's nothing like the grid, have turned on/off "Keep Pattern /Texture in Sinc"

    nothing changes.

     

    Have never encounted this phenomenon in past projects

     

    Look again at the screen cap I posted earlier. The picture of brick is what the program uses to represent brick in raster (or Standard) renders, and is repeated - or tiled to fill the object it is for. In this example, this image of many bricks is 1875mm wide, with 4 bricks across. If your Pattern is 300w, then four bricks would be 1200mm and so you would change the size of the Picture of bricks to 1200w, and also adjust the height according to the same formula: you want each brick to be 172h and the picture contains 14 rows so 172 x 14 = 2408mm h. 

     

    But again, it's difficult to troubleshoot since your model is using three different brick materials and you haven't indicated which one the problem - or your posts - pertains to...

  9. 6 hours ago, NeilofOZ said:

    the Texture page but there is no where on that page to set brick dimensions

     

    Yes there is:

     

    45330314_ScreenShot2024-02-22at9_56_40AM.thumb.png.9bb6c0aca4a3299fbd5b7150f5f956fd.png

     

    The picture of brick you see above is a static picture that doesn't change, but the size of the picture can be changed which scales the image and changes the apparent size of each brick in the rendering. As stated earlier, Patterns are used in Vector views, and Textures are used in rendered views such as Standard.

     

    One method for verifying that your Patterns and Textures are synched is to open a Standard view and set it to display vector lines. This way both the texture and the pattern are displayed together, so you can evaluate if they're in sync / gauge adjustments.

     

    Also, your model is using three different brick Materials, so it's difficult to know what exactly you're trying to achieve.

  10. I don't think it has anything to do with window stacking levels. Something really weird is going on with doors. You can't change the door layer line color. And it doesn't matter if you change the default door, or use a parametric door style. I copied and pasted a good door from one of my plans and I couldn't change it's line color either, nor could I dimension to it. I changed the window layer line color to green, and moved one door to the window layer but the door line color is still gray. Even on your reference layer, which I see is on, moving up to the attic, everything is red except the doors, even though they're set to display as red in the reference layer.

     

    I'm stumped.

  11. On 1/28/2024 at 1:15 AM, glennw said:

    I will have one guess without the plan ... Use Default Material.

     

    I'm with Glenn on this one. Without a plan file, we're free to suppose whatever we think might be the problem, and we know that one wrong hit with the Material Painter, or changing wall materials in the Materials tab, can wreak havoc.

     

    OP states that he "selected all 4 walls and changed ..." The proper way to change all exterior walls is to change the Wall Definition. You only have to open one wall, or none if you go into Wall Types. There's a disconnect in the order of business here.

     

    Also agree with others who have never experienced anything like this. If, as OP says, it happens EVERY FRIKKIN time... something's wrong with operations, or with the template file.

    • Like 2
  12. 2 hours ago, Arcadian said:

    Morning Chris, (here)

    Was thinking the same thing last night. I see on your moniker that you're operating on a Mac Studio. Did you come over from Windows? or have you always been a Mac user? 

     

    Haha, I've been a Mac user continuously since the little 7" monochrome screen, around '88. But I have Windows laptops and have used Windows off and on during that time. 

     

    I may have sounded snarky, which wasn't my intention, and I don't really know what's involved with running Windows on a Mac. I know it is done but I know next to nothing about it. It just seemed to me like, why not spend that same time learning the platform? It's different but not bad... personally I vastly prefer it over Windows.  But that's an old old debate too haha.

     

    Good luck. :)

     

    apple-macintosh-se30-142x96.jpg

    • Like 1
  13. 8 hours ago, Arcadian said:

    Hi MTHD, operating with M2 Pro chip, 32GB memory, 12 core.  Wouldn't have thought that would make a difference?

     

    I would suggest that your time and effort would be better spent adapting to the different OS format. In the long run, that will make life easier.

  14. 3 hours ago, Ed_Orum said:

    When I dimension the drawings, the foundation wall and upper walls do not align.

     

    I assume you're using Automatic Dimensions since there is no problem manually dimensioning to the same layer as the foundation wall.

     

    Check your settings, Automatic Dimensions obey the settings in the Dimension Default, which in your case is set to dimension to the Wall Dimension Layer:

     

    1221913928_ScreenShot2024-01-29at9_58_04AM.thumb.png.5599f65c1c646991e96517d66908a82d.png

     

     

    ...as set in the Wall Specifications > Wall Type Definitions > Wall Properties:

     

    1939984920_ScreenShot2024-01-29at9_50_46AM.thumb.png.1fef09d1c42f9faa24fcaf3c991d6392.png

  15. 3 hours ago, Hammer7 said:

    You guys are correct, how do I change it?

    Material vs pattern.PNG

     

    You'll have to use a different Material that already has that stacked bond pattern, or change the Texture image for that Material to one that does:

     

    1479442870_ScreenShot2024-01-26at2_22_07PM.thumb.png.0c905e245c5461aa84f684a9f1561272.png

     

    Either find an image file that is the right color and in a stack bond, or modify the current image in a raster editing program like Photoshop. Editing Texture image files within Chief isn't possible.

     

     

  16. 3 hours ago, DaniellaZV said:

    But I'm still not able to only select the mirror on the backsplash without selecting the entire backsplash...I tried doing what you said by clicking tab but it didn't seem to work?

     

    Don't hold the Tab key while clicking. Click once, which is selecting the backsplash, then just hit Tab to select the next object near whatever was selected with the first click. Click, > then hit Tab and nothing else. It may require a few hits on Tab to get what you want.