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Posts posted by TheKitchenAbode

  1. 8 hours ago, HaoleBoy said:

    Yeah, I'm familiar with the limitations of the AIO machines, but that is what this client wants. Maybe I'll put together a quote on a tower plus monitor and see how they compare.


    Given that your client is relying on you to configure a system that will provide a good CA working experience I believe it put's the onus on you to advise the client on the potential limitations of this particular all in one. The big issue with this all in one is that you can't upgrade the video card or the low resolution monitor. These are critical components that have the potential to limit a users CA experience. Seems like an unacceptable trade off for the look/style of an all in one. These days there really is no need to have constant access to a desktop, it can just be placed on the floor out of the way. Also, there are great performing gamming desktops such as the Alienware Aurora line that are very slim, they can be configured to cover just about every situation and they are upgradable, a much better investment for the future.


    Another consideration is, that though we are discussing a CA system, we all use other software often in support of CA. This may be a third party rendering program, SketchUp for creating or adjusting models, Photoshop to create textures or adjust renderings plus standard programs like your browser, email and maybe Word or Excel. All of these will place additional demand on resources.


    Finally, one thing I have experienced with CA over the years is that as you learn CA you will most likely produce plans more complex than you may have originally anticipated. It's just so easy to add symbols and objects to make a basic plan/layout that will really impress a client. A rendering or walkthrough of an empty room is not very exciting nor is an exterior rendering without some landscaping. You need a system that can grow as you grow.

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  2. There are a number of shortcomings in this all in one system.


    - For a 27" screen the resolution should be higher, at least QHD 2560 X 1440.

    - The GTX 1650 graphics card is on the weak side, as Mark recommends above, an RTX 2070 8GB would be a great fit.

    - The primary storage drive needs to be an NVMe type, recommend minimum 512GB,

    - 16GB of memory should be more than enough but 32GB will do no harm. Dual Channel would be better 2X16GB.

    - For the CPU get the fastest base and boost frequency you can. 8 or 10 cores will be more than enough unless there is a high need to Raytrace.


    The big consideration with these all in ones is the ability to upgrade in the future, they are often very limited. Their potential performance can also be limited as cooling can become a problem, if things get too hot then the CPU and the GPU will throttle down and performance will suffer.


    The better all in ones are the iMacs or Microsoft's Surface Studio but they cost a ton of money.


    Should really consider a gamming desktop or gamming laptop.


    • Like 1
  3. 14 minutes ago, robdyck said:

    I use Century Gothic for some things as well (have for many years) however it's worth pointing out that it is a fairly wide font and occupies more horizontal space than many others. Something to be aware of, that's all.


    Good Point. Fonts with significant space between each character are rarely used for the main text body. Not only do they consume more horizontal space but they are not the best for reading. Wider character spaced fonts are usually reserved for titles and headings. In typography if a wider spaced font is used because the typographer likes the character style the typographer will often adjust the spacing to tighten up the characters, publishing software and programs such as MS Word have this capability.

  4. Not that I know of. There does not seem to be a global switch for this. You need to start with a metric template. However, If you create a blank metric and try to copy the imperial plan contents over it does not convert things properly. The only way things will transfer properly is if you save the imperial item to your library and then retrieve it and place it into your metric plan.

  5. 2 minutes ago, MarkMc said:

    I had read them; did not see anything about CA.


    There are no specific articles about CA, but there are articles about similar types of programs plus other graphics oriented software. The point I was attempting to demonstrate is that for many of these programs performance improvements based on generalities is not always reliable. In other words, my zooming and panning in plan view is laggy, therefore if I buy a graphics card that is 3 times more powerful than my current one then this lag will go away. I may end up disappointed as most of this type of lag is related to the CPU. Same as lag in 3D models when one makes a change to say the roof, the majority of lag is in the 3D model rebuild process that is also highly CPU dependent. Will a high core count CPU help in these situations, not much as the involved CPU processes are mainly single or only lightly threaded. For this you need as fast a base and boost frequency CPU you can get. I'm not stating that there is no potential benefit, just that it may not be as significant when basing this on generalities.



  6. 39 minutes ago, MarkMc said:

    From what I've read it would be worth the least to find out after launch.


    It will be interesting to see but I'm a bit dubious as to whether this will translate into improved CA performance unless CA can significantly change it's coding. Every time I have explored this GPU issue it always seems to come back to the CPU as being the primary bottleneck. This is not uncommon, many software packages are similar in that they are highly CPU dependent and as such the benefit between say a mid level GPU and a Top of the Line one is minimal at best. Unfortunately the way these cards are tested the results are not highly relatable to software such as CA. The best place I have been able to find testing that provides some insight into this are the test articles published by Puget Systems. If you take the time to read through them I believe it will become apparent that the benefit of high end GPU's is highly dependent on the type of software program one is using. They also have many other articles on all hardware aspects, CPU's, RAM and more.

  7. In respect to CA, it's questionable as to whether you would notice any performance benefits from the upgrades you are proposing unless Raytracing is a significant part of your workflow, it's the one feature in CA that can take full advantage of all available CPU cores. That AMD 3990x is actually a bit slower in base and boost frequency than the Intel 9900X so single core and lightly threaded processes will be a bit slower, many processes in CA fall into this category. 32GB of ram is more than sufficient for CA. The speed of your ram should be as designated by the motherboard specs, using higher rated ram could cause instability issues. Moving up from a 2080 to a 2080ti might provide a bit of improvement but that would likely only be noticeable if you do complex PBR scenes, standard view types like plan and elevation are not very demanding. Chances are that any 3D view stuttering you are experiencing is CPU related, not your GPU. This is also applicable to plan view stuttering when panning or zooming. The best you can do here is to get the fastest base and boost frequency CPU you can afford, a high core count CPU will provide no benefit here.


    Please keep in mind that the above relates to CA only. You may be using other software on a regular basis that may derive a benefit from your proposed upgrades.

  8. Just checked this out, never noticed it before. If you draw your polyline solid in a section view it shows on the floor you drew it but if you open the DBX up there is nowhere to define the height in respect to the floor etc.. If however you draw it in plan view you can open up the DBX and you have all of the normal options for these height adjustments. Seems like an odd behavior.

  9. 6 minutes ago, BWoods said:

    Im not sure what the issue is. After setting the sizes like you said, I save it to library, and pop the saved one into my plan and the bounding box still is the original size of the fridge. It did not change to match my adjusted symbol size. 


    Strange just repeated it and all is good.


    Dropped fridge from library into plan. Opened the Symbol DBX, changed bounding box to be actual fridge width, no gap. Closed Symbol DBX. Opened Object DBX and changed width to exact new fridge width. Closed Object DBX. Then saved this one to my library as a symbol. Dropped it back into the plan and both the symbol bounding box width and the object width are the same. Next step is to open the symbol back up and adjust the bounding box to include the desired spacing. Now if you open up the Object DBX the width should now match the bounding box width. Keep in mind that after this if you change the fridges width through the Object DBX the bounding box size shown in the symbol DBX will not change, it will still show the former width.

  10. 15 minutes ago, mtldesigns said:

    On top of this, I wish there was a way to explode symbols, even from manufacturing catalogs.  Instead of always modeling from scratch on a symbol you can't find, you one close and modify...  


    Would be great but the way symbols are set up all is lost so everything is just individual faces. Consider using Architectural CAD blocks instead, they can be unblocked so you can alter every component. You don't really even need to unblock them, just click over the item within the box you wish to alter, press Tab to select it and then select open object and you can adjust things in it's DBX. Saves unblocking and reblocking especially if the plan is very complex as it can be difficult to reselect all of the unblocked items in order to reblock it.

  11. 4 minutes ago, BWoods said:



    This did not seem to work. After setting the bounding box to the exact size of the fridge, changing the size of the fridge itself, adding to library, and back to plan, the symbol still shows the bounding box dimensions of the original fridge size. Basically, it seems like changing my fridge size does not update the size of the bounding box at all. I have pictures attached showing that my fridge is set to the size i need it to be, but the bounding box are still the original dimensions. 




    Maybe I forgot to mention a step. It worked fine here. I just dropped my saved library one in my plan and the object DBX width and the symbol DBX bounding box width match. All I need to do now is open the symbol and change the bounding box to include the gap. Keep in mind that when you do this the fridges object width will now change to match the new bounding box width. All widths are according to the bounding box width, not the symbol within the bounding box.

  12. 7 minutes ago, BWoods said:

    Yea this makes sense. I see first off when trying to do this, my bounding box is set to the exact width of the fridge, but still has somewhere between 1/16" and 1/32" extra space on either side of the fridge. If I set the bounding box to 1/16" less than the width of the fridge, my bounding box is now inside the fridge by a hair. It won't let me do bounding boxes to 32nds of an inch so I guess I just have to deal with having an extra 32nd of an inch space on either side of the fridge? Either way I'll follow these steps and update with results when done. 


    I found the same issue when trying to get the bounding box set to be the exact size of the fridge. Something worth trying is to open up a new plan using a metric template, make sizing changes in metric. After you have everything correct save the symbol to the library and then go back to your imperial plan and drop it in. In metric there are no fractions so I find it resolves the issue where in imperial CA might limit you to 1/16" even though it's off by 1/32nd.

  13. Just played with this and it seems that what you need to do is to drop say a 36" width fridge into your plan, Open the symbol and change the bounding box to be the exact size of the fridge, eliminate the built-in gapping. Then open up the object DBX and set the width to the actual size of the fridge, no gap. Now save the symbol to your library, bring that new symbol back into the plan, open up the symbol DBX and then change the bounding box width to include the gap you desire. It seems to be that the relationship between the actual symbol size and bounding box around it does not update without saving the symbol first, in other words it will always use the relationship when the symbol was first loaded. Not sure this makes sense but give it a try to see if it solves your issue.

  14. I don't have any problem with the up-vote. Seems like a nice way to say thank you and for the the individual compiling up-votes their accumulated total demonstrates how helpful they have been. Down-votes are another issue and I have never given one. I would only consider such if someone was just outright disrespectful or intentionally disruptive. I don't believe anyone should be down-voted because they have an opinion that differs from another or even the majority. There are many ways of doing things in CA and though one particular way may seem to be the better down-voting the alternative way is not in my opinion appropriate. Just use the method you personally prefer and move on.

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  15. Given the fact that others who have downloaded the plan and CA support cannot replicate the issue is a strong indicator that the issue is related to your system. You now need to try and identify the root cause. Typically there are 3 hardware reasons for this type of behavior, your system is not using the dedicated graphics card, the graphics card memory is being exceeded or a driver needs to be updated.


    1.) Not using the dedicated graphics card.

    This needs to be confirmed first. Do not rely on what CA shows in Preferences, this only shows the graphics card that CA sees at the time CA is opened. CA does not control the graphics card, this is determined by your operating system and the graphics card software. I'm not familiar with Macs but on Window PC's there are two separate places with settings that control the  graphics card use/assignment. Within the Windows operating system there is the power plan settings, these must be set to maximum performance, then within the graphics software settings there is also a performance setting that also needs to be set to maximum, best to reboot after this is done. Not sure on a Mac but in Windows the best way to check is to open up the Task Manger and watch under the GPU column which GPU is being used while you are working with your program(s), the onboard graphics is identified as GPU(0) and the dedicated graphics will be GPU(1). If GPU(0) starts popping up then the dedicated graphics card is not being used or only used some of the time, you only want to see GPU(1) no matter what you do.


    2.) Graphics memory is being exceeded.

    Your graphics card has 4gb of dedicated memory. In most cases this should be fine however running multiple high resolution monitors, having many active CA windows and using the PBR camera can result in exceeding the graphics card memory. When this happens the system will start swapping with any available system ram, if this is insufficient then it will start swapping to the disk. This swapping, especially with a disk will result in a noticeable slowdown. If you have the ability to monitor ram usage, both system and GPU you can see if this is happening. If it is then the only way to resolve it is to get a graphics card with more dedicated memory or make sure not to have so many active windows.


    3.) Drives

    Make sure your graphics drivers are up-to-date. Even if they are there are times when a driver might become corrupt or there could be a conflict with some other driver that was recently updated. Other suspect drivers might be the ones related to your mouse. Even if these seem ok you can always reinstall them just to make sure. Keep in mind that the newest driver is not always the best driver, there are many times when updated drivers only contain additional driver information for new/other models of graphic cards and there is nothing in them that affects your model of graphic card.


    See if any of these suggestions help to identify the issue.

    • Upvote 2
  16. 15 minutes ago, DH7777 said:

    I'm tired of eye dropping the color I want going through the whole house. 


    When using the material eye dropper you can choose to only change the object you click, change all objects on that floor or all objects in the plan. Just look for the options lower left of screen after you select the material you want to apply.

  17. 1 minute ago, builtright3 said:

    Can you be a little more specific on the name of it? Several different types or Viewers come up in a search


    Here's a link to it. You can also check out other available programs in the SnapFiles site. They have a section for free and paid for software. This site is good and have used it for many years, the only thing to watch for is that some freeware will want to install some other software. SnapFiles usually notes this in the description so you can make sure to uncheck the option when installing.



  18. You may wish to check out PDF-Viewer, it's free and has a wide range of markup tools. Have used it for several decades and it works well. It will also allow you to password the PDF doc so others can't alter your changes or you can convert the PDF doc into an image. Probably about as many tools as you will be able to get for free, they also have a paid for version that offers even more features.

  19. I'm not able to assist specifically but my impression is that your struggles emanate from viewing CA from a more traditional CAD perspective. CA is not really a CAD program, yes you have what appears to be traditional CAD looking views such as plan and elevations but these are really just an alternative way to work and view the 3D model. CA does not function based on individual walls, everything is based upon rooms. In essence rooms are 3D containers that can be individually defined and arranged in an almost limitless number of combinations. Everything is controlled within a rooms DBX, the associated Roof, Floor, Ceiling and Foundation DBX's, and the default Levels and default Room specifications. The information contained within these tells CA how to generate the 3D model. This is why just about all users will advise you not to manually drag down walls, CA does not use the height of an individual wall, it only uses the room and default level information. Yes the wall looks visually lower but as far as CA is concerned the height is still as per the associated rooms height defined within the Rooms DBX. This room concept can take some time to fully understand and appreciate, but once you do then the true power of CA will become evident.

    • Upvote 1
  20. As others have commented, it's most likely a color cast issue where the sun picks up color from the backdrop or terrain. The degree of color cast is dependent upon the intensity of the sun. Changing the backdrop or terrain may help but this may just result in some other color being cast and these changes may not be the look you want. As the degree of color cast is dependent upon the sun intensity the best approach is to find the right intensity, keep in mind that the realized visual intensity of the sun depends upon the PBR setting for Camera Exposure and Brightness. The lower these are set the higher your sun intensity will need to be, the problem here is that the degree of color cast is solely dependent upon the suns intensity, camera exposure and brightness doesn't really effect this. My approach to this is to first set the camera exposure and brightness to their maximum and then reduce the sun until I get the desired visual scene brightness, in most cases the suns intensity may be as low as 5 Lux. If for some reason you wish to have some level of color cast then you will need to start increasing the suns intensity, at the same time you will need to reduce the camera exposure to keep the scene from being too bright. Might take several incremental adjustments before you find the right balance.

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  21. Here's another example. In this one I created a main vanity box with a blank front face so I could control the counter top, sink placement and taps. I then placed a 1/16" p-solid against the front and applied  a pic of a real vanity as a texture to it. I adjusted the main vanity box material to match the front pic wood. If I spent a bit more time I could have photoshopped the knobs out of the original and then used knob symbols to create even more depth.




  22. The technique of using an actual image is also used in some of the library models, check out the Miele manufacturer catalog. You will see that the front face details are actually a real pic, they did not model all of the little knobs, buttons or LED indicators.

  23. As Mick states, a picture is not an actual 3D object however depending upon the situation it can be done. In the example below the clients wanted to use a specific Ikea closet organizer, no way was I going to spend the time to model it. I found a decent quality pic of the Ikea closet organizer, cropped it and then applied it as a texture to a plain poly solid box placed inside the closet. Given the quality of the added pic it looks 3D even though it's actually 2D.



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