Joe_Carrick

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Status Replies posted by Joe_Carrick

  1. Hi Jason,

    I checked with several other users in both the Advanced II and Advanced I classes about Skylights.

    We're quite happy with the 2D dimensional representation and the ability to specify the "On Plane Size" that was demoed at the UGM.  However, we don't field build the actual skylights.  Typically, we specify a "Velux" skylight or another brand that has a built-in curb & flashing.  Some of these are able to be used as "Egress" and some even have built-in shades.

    It would be great if we could have "Skylight Symbols - Flush Mounted" that would have the R.O. size for the hole in the roof that Chief would then use to create the "Roof Hole, Shaft and Ceiling Hole".  It should work similarly to the current "Window Symbols" that cut the hole in the Wall.

    ps:  Please note that the "Window Symbols" tool has some bugs that Brian knows about.  Those need to be fixed but essentially the concept is very similar.

    vty, Joe Carrick

    1. Joe_Carrick

      Joe_Carrick

      FWIW, In the Bonus Library there are Skylight Symbols.  Just about any of these could be used as the Symbol for the Skylight Tool. 

      The hole would be the size of the symbol minus 2x the Frame/Curb Thickness/Width. 

      The height above the Roof would be the Frame/Curb Height minus 1".

      The "Skylight" would not have the following materials:

      • Skylight Frame
      • Skylight Glass

      or they could simply be "No Material" since the "Symbol" would contain it's own materials.

      In some cases manufactured Skylights have built-in curbs and flashing.  In that case, the "Skylight Frame/Curb" would need to be suppressed and the height above the Roof would be 0.

      I would still like to have a catalog of "Velux" Skylights.  I'll see if I can contact Velus and get a contact for the Content Team.

       

       

  2. good afternoon, I was trying to get in touch with you about the overall living space macro you made

    1. Joe_Carrick

      Joe_Carrick

      FWIW, I have found that trying to maintain macros for other users - including the inevitable desires to have them customized specifically for them - wasn't worth my time.

      Actually, I have previously posted lists (with prices) of what I had available and how to pay for any of them.  Some of them I've even posted videos of how they work.  Inevitably I get messages about to purchase.

      In addition, Chief has with recent versions modified the attribute classes and other details of Ruby that make some of my macros either not work or be superfluous because of new Scheduling capabilities, etc.

      When that happens I get requests to modify those macros and it takes time away from my own projects.

      So, I'm not in the business of providing Ruby Scripts at this time.

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  3. Hi Joe. I see that you list a 55"? screen in your hardware. Are you using this with Chief Architect. My laptop is natively set to 1920 x 1080 and has a GeForce 940M video card plus an Intel(R) HD Graphics 520.

    This works great with my Acer 27" monitor but when I try it with a 32" to 50" 4K TV it looks unreadable especially the text. How do you get proper resolution with the bigger screens.

    1. Joe_Carrick

      Joe_Carrick

      It will also depend on the cable connection from the computer to the monitor.  Make sure you are using an HDMI cable to the NVidea GPU.  USB will probably be to the mother board GPU and that won't work.

    2. (See 2 other replies to this status update)

  4. Hi Joe. I see that you list a 55"? screen in your hardware. Are you using this with Chief Architect. My laptop is natively set to 1920 x 1080 and has a GeForce 940M video card plus an Intel(R) HD Graphics 520.

    This works great with my Acer 27" monitor but when I try it with a 32" to 50" 4K TV it looks unreadable especially the text. How do you get proper resolution with the bigger screens.

    1. Joe_Carrick

      Joe_Carrick

      You have to set the resolution of each monitor in the NVidea control panel.  Some Laptops will not provide a high enough resolution.  It can get a little tricky and you need to make absolutely sure that the Intel Graphics is not being used.  There's a setting in the NVidea Control Panel for PhysX that you should check.

    2. (See 2 other replies to this status update)