DefinedDesign

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Posts posted by DefinedDesign

  1. On 11/15/2023 at 7:49 PM, solver said:

    Drop it down, and make the railing taller to compensate. Add another tread at the bottom. Turn off the railing you have now.

    Thanks Eric, so I got to the drop it down part.  The copied stairs already is dropped down below the original stairs.  I added another step to the copy, turned the railing off on the original stairs.  Not quite understanding what you mean by 'make the railing taller to compensate?
    1041370442_ScreenShot2023-11-20at6_00_12PM.thumb.png.ef3cb59448886843870593dd5cbdbc87.png

  2. 15 hours ago, solver said:

    Use landings for the first several steps. They may be shaped around the wall.


    Thank you so much Eric! - A good part of the day spent getting to this point - any thoughts on how to get the hand rail to connect to the wall at the bottom? If I move the wall under the steps forward it creates another wall to the left of the existing wall.  

    1319827358_ScreenShot2023-11-15at2_09_45PM.thumb.png.cd0bf059d789f0c8156b4d4d52cc850d.png

    StairImage5.jpg

  3. Working on stairs with a client, and trying to replicate their as built:

    IMG_1105.thumb.JPG.7990eb2e5346c175f4c62807e12c343e.JPG

    I got as far as this in CA x12

    603140787_ScreenShot2023-11-14at9_42_46PM.thumb.png.8a4005508cb22522174b8410dfe4051e.png
    When moving the wall to align center with the wall under the stairs

    595789036_ScreenShot2023-11-14at9_15_27PM.thumb.png.e63850bda3d4093371892afc474ae793.png

     

    I end up with this:
    1498490478_ScreenShot2023-11-14at9_44_26PM.thumb.png.27ac843a17775f7a6c5ff17496852328.png

     

    Client wants to extend the first step as shown below into the green box - several attempts to add in a landing but I can't seem to figure out how to make it match the height of the first step:

    1785006684_ScreenShot2023-11-14at9_25_27PM.thumb.png.e605708ba7ab239543f492c103e63fd9.png

    Once I can get the wall in place in CA X12 - I need to position the first three steps inside of that wall to a finish width of 40.25" - as you can see from the photo below the third step is partially behind the wall and partially over the wall underneath the stairs.  The clients wants a hand rail on the wall.  As you can see from the image above when I place the wall into the proper location the handrail extends through the wall - would like the handrail to be on the stair side only.
    IMG_1106.thumb.JPG.06495c893f756cde567e0bc4c71a125d.JPG

     

    Hope this all makes sense, grateful for any insight, watching all the CA Stairs videos did not help me understand how to resolve.  I've attached the plan if anyone wants to dig around, please know I'm using X12.  Thanks in advance for your wisdom!  So grateful for this forum. 

    stairs.plan

  4. 2 hours ago, DBCooper said:

    First, check "ignore room moldings" in the soffit dialog and then rebuild 3D should update the room moldings and they should ignore the soffit and not build around them..

     

    The only reasons I can think that this wouldn't work is if your room moldings were converted into custom molding polylines or your soffit has a custom molding applied to it.

     

    If it's not one of these things, then post your plan.

     

    I literally stepped away from my laptop for an hour to take a neighbor to pick up their car and responded to your post that it won't work as I tried multiple times.  So for kicks I try again and it works :wacko: I didn't close my laptop, I just left it for an hour.  Marking your answer as the solution, thanks!

  5. 2 hours ago, DBCooper said:

    First, check "ignore room moldings" in the soffit dialog and then rebuild 3D should update the room moldings and they should ignore the soffit and not build around them..

     

    The only reasons I can think that this wouldn't work is if your room moldings were converted into custom molding polylines or your soffit has a custom molding applied to it.

     

    If it's not one of these things, then post your plan.

     

    Thanks it doesn't work I suspect it is an X12 issue or a CA issue on a Macbook Pro.  I added 1/2 plywood to make it disappear.

  6. 2 hours ago, TeaTime said:

    Unless this somehow didn't work right in X12, that should do it.

    Maybe try lifting it 1/16" off the floor - if it's not ON the floor, it shouldn't pick up the floors' moldings.

    Still requires rebuilding 3D though - moldings don't redraw until that happens.

    Most likely an X12 issue as none of the suggestions are working.  I added 1/2 plywood over top of it to make it go away.

  7. Hello!  I'm using CA X12 and attempting to mock up a wall using soffits so I can detail how to attach different materials to an existing wall for the carpenters building stairs.  My problem is the middle soffit goes floor to ceiling and I don't see settings to get rid of the baseboard molding.  I've checked Ignore Room Moldings (Soffit Specification Box >General >Options) but the baseboard molding remains.  I should also mention in the soffit specification box under moldings there are no moldings.

    620796126_ScreenShot2023-11-14at2_22_18PM.thumb.png.db7e8244dce978d450f41c8783e691ad.png

    Thanks in advance!

  8. On 10/12/2023 at 8:45 PM, Renerabbitt said:

    Gonna be a couple years likely… games moving to pathtracing now… hopefully they find a way to catch up.

    in the meantime, just remotely rent a machine when you need an rtrt


    Rene, I highly value your insights and expertise! I'm wondering, what are your thoughts on the recently released M3 MacBook Pro Max with RTRT capabilities? I'm not well-versed in path tracing; could you enlighten me on whether it's typically done with CPU, GPU, or both? I'm also curious about why achieving this on a Mac might be challenging. Lastly, could you explain the distinction between path tracing and RTRT and whether it makes a significant difference in Chief Architect Premier rendering?

  9. On 1/5/2023 at 4:16 PM, Alaskan_Son said:

    1010 - Building permits

    1020 - HBA assessments

    1030 - Warranty fees

    1110 - Blueprints

    1120 - Surveys

    1210 - Lot clearing

    1220 - Fill dirt and material

    1300 - Demolition

    1400 - Temporary electric

    1420 - Individual wells

    1430 - Water service

    1440 - Septic system

    1450 - Sewer system

    1460 - Gas service

    1470 - Electric service

    1480 - Telephone service

    1490 - Other utility connections

    2000 - Excavation and backfill

    2010 - Plumbing - ground

    2100 - Footings and foundation

    2105 - Rebar and reinforcing steel

    2110 - Concrete block

    2120 - Rough grading

    2130 - Window wells

    2200 - Waterproofing

    2300 - Termite protection

    3100 - Structural steel

    3110 - Lumber 1st package

    3120 - Lumber 2nd package

    3130 - Lumber 3rd package

    3140 - Trusses

    3150 - Miscellaneous lumber

    3210 - Framing labor draw #1

    3220 - Framing labor draw #2

    3230 - Framing labor draw #3

    3300 - Windows

    3350 - Skylights

    3400 - Exterior siding

    3410 - Exterior trim labor

    3500 - Flatwork material

    3550 - Flatwork labor

    3610- HVAC rough

    3720 - Plumbing rough

    3810 - Electrical rough

    3910 - Gutters and downspouts

    4100 - Roofing material

    4150 - Roofing labor

    4200 - Masonry material

    4250 - Masonry labor

    4300 - Exterior doors

    4350 - Garage door

    4400 - Insulation

    4500 - Fireplaces

    4600 - Painting exterior

    5100- Drywall

    5200 - Interior trim material

    5250 - Interior trim labor

    5300 - Painting interior

    5400 - Cabinets and vanities

    5450 - Countertops

    5510- Ceramic tile

    5520 - Special flooring

    55S0 - Vinyl

    5540 - Carpet

    5610 - Hardware

    5620 - Shower doors and mirrors

    5630 - Appliances

    5700 - HVAC final

    5710 - Plumbing final

    5720 - Electrical fixtures

    5730- Electrical final

    5810 - Wall coverings

    5890- Special finishes

    6100 - Clean-up

    6200 - Final grade

    6300 - Driveways

    6400 - Patios, walks

    6450 - Decks

    6490 - Fences

    6500 - Ornamental iron

    6600 - Landscaping

    6700 - Pools

    Assorted Fixtures

    Assorted Floors

    Exterior Trim Material

    Geometric Shapes

    Interior Doors

    Uncategorized Items


    Thank you for this list!!  Where would I go in the software to locate this list and does CA notify users of changes in this list? 

  10. Beyond thrilled to learn this!!!!

     

    (Excerpts from Tech Radar)

    The most important thing to know about what Apple is doing with its A17 Pro chip is that the ray tracing hardware in it won't be limited to that chip.

    With the Apple M3 chip due out next year, it will almost certainly have a ray tracing-capable GPU built in. This has a lot of potential, not just for the best Mac games, but also for all kinds of creative workloads the Mac brand has long been known for.

    …..Apple's hardware is rock solid when it comes to the technical aspects, especially if it adds ray tracing into the mix. It's also the kind of hardware that would be much easier for game developers to optimize for, so it has a lot of things in its favor. As always with Apple, though, it remains to be seen if developers will start to bite on the hook Apple's throwing their way.

     

  11. 21 hours ago, Renerabbitt said:

    what are you trying to do?


    My volume was not calculating correctly and I was advised to change to "interior dimensions" in your schedule, instead of "standard dimensions", as they thought the "volume" calculation uses interior numbers.

  12. On 8/4/2023 at 7:55 AM, DG1949 said:

    change to "interior dimensions" in your schedule, instead of "standard dimensions"

    Curious if 'Interior dimensions' is available in X12?  
    I can only find area, interior (sq ft) which returns no value

    Do you know the macro for 'Interior Dimensions' so I can enter it manually.  I tried using %room.area.interior% but it doesn't return any value.
     1155325764_ScreenShot2023-08-11at11_30_11AM.thumb.png.09a1db456ec98ff2f3eb748032a3e7f0.png

  13. 1 minute ago, Renerabbitt said:

    How did you get a reported value for volume? Was it a predefined macro? Are you including a macro in a custom field that is reporting to the schedule in columns to include? Or was there a volume column to include?


    Created a Note and then >Note Specification >Object Information >Custom Object Fields >Custom Field: Volume >Field Value: %room.volume%

    CAD >Text >Text Macro Management

    RoomVolume - (internal_area * (ceiling_elevation - floor_elevation) ).to_cu_ft
    Copied the RoomVolume per the KB article and created this:
    roomVolumeRounded:

    vol = internal_area * (ceiling_elevation - floor_elevation)

    vol.round(2)

    Went back to Note Specification and added

    Room Volume Rounded with a field value: %roomVolumeRounded%
    Gives me an #Evaluation Error#

  14. 1 hour ago, TeaTime said:

    It has no number because it's not linked to that schedule, likewise with the Volume column.

    If you select the Note there's an Edit button on the bottom toolbar to "Create Note Schedule from Note" - that'll make one that inherently includes that Note type.

    That schedule should have a Volume column to include (so long as you added one to the selected note)


    Thank you!  Now to figure out why the volume isn't calculating correctly???  Is there anyway to get the volume to round up?  I'm clueless.

    1685236773_ScreenShot2023-08-03at6_02_55PM.thumb.png.a160b69c98b2047a0dabc7acc4620bcf.png

  15. 1 minute ago, TeaTime said:

    Yeah, technically all schedules are the same. A "note schedule" is just set to include notes by default. Custom Schedules are just not set to include anything automatically so you can do whatever you want with em.


    Thank you, I created the Note and it doesn't seem to be linking to my custom schedule, the note doesn't show a number and their is no field for the Volume in the schedule.