stevenyhof

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Everything posted by stevenyhof

  1. Here is the Photoshop file... grass-basecolor.psd
  2. I was just playing around with pixPlant and one of the grass images to make it tile and create a bump map. Not perfect, but a start. I will mess around with it more later. Terrain Grass.calibz
  3. Wow! Very impressive to be done in Chief. Camera background image, a few bushes to keep things simple and a few trees for shadows. You have just inspired me to set up my Camera, and put together a few nice background images. And thank for the grass images. Heading to the link now to mess around. Thank you! Steve
  4. haha - that would be my answer too - cost. I would say that someone using CA, TM and Lumion will need to answer this. For me, I wanted to find a way to offer nice looking renderings as a means to offer the whole service, knowing that to market myself as someone who also renders is more likely not going to be a thing - we'll see. I am however interested in staying ahead of any competition in my area. I found a smaller investment, a week or so (maybe 30 hours) learning and developing a system within Twinmotion that I am very happy with, and in less than 15 minutes to produce a rendering. And to top it off, I just gave anyone who wants it, my background and settings, and some direction to generate their own rendering in less than 15 minutes. Lumion looks amazing from what little I have looked into it, but to purchase it would mean I would also have to justify the investment.
  5. Updated - learning more... Completed in less than 15minutes in Twinmotion. I will add that I started on this rendering adventure just over a week ago. Learn more over here...
  6. Ah yes! Will so that. Thank you. I think this worked - .calibz included - Not sure if it is including my new image maps BnB Siding.calibz
  7. Ok, Now I feel like I have learned a lot and accomplished what I was set out to do so calling it a day... Next I plan to make up a few more horizontal sidings that will look good in CA and the material maps work good in TM. - Two maps, the IMG and the NML files. Roughness can be accomplished in CA and TM with controls/tools. https://my-plan.stevenyhofdesigns.com/v/PokgzScay1fDf6NbeLD4 Ignore my voice, it was late and I was very tired.
  8. Might be best to remove those first posts and/or details. I'm currently working on a B&B siding in CA and I think it's doing a good job. I'm using one of their materials and modifying it. I have learned over the past few years just to make white siding as my default and then I can color it to what ever I like. I have most of my materials connected to my template materials so making changes if easy and uniform... https://my-plan.stevenyhofdesigns.com/v/O4yEchRzSf2IveRI25qP I'm including the files I was using in the video above. Board_Batten_White.zip
  9. Hi Mick, Yes, I did update my background files to include grass from TM. Now when I place a model I need to erase the grass I do not want. You have a .zip file above with the old and that is fine also as it is another way of offering a nice settings. I have kept a copy of that myself. I will add a video here to explain other things I am learning about TM and materials... SORRY: VIDEOS HAVE EXPIRED. WORKING ON FIXING A NUMBER OF MY VIDEOS Background and grass... https://myplan.stevenyhofdesigns.com/Qwuj5zoe Materials and Materializer... https://myplan.stevenyhofdesigns.com/v1uE0zqR PixPlant Materials... https://myplan.stevenyhofdesigns.com/WnuZ09vN Here is a shared Spreadsheet of the Maps Details. Make a copy... https://docs.google.com/spreadsheets/d/1HvQ18eHLjGgcysSi2NEvR7VWZ9iqhi45xR6rDeE2ZU0/edit?usp=sharing
  10. FYI, I have been overwriting the background.zip as I have improved the file - it now has grass added from Twinmotion. Here is the link to both the background.tm and the Grade folder... (will need to be unzipped - see detail below)https://drive.google.com/file/d/1RsesiBodBiwYzdtgY6il1r1eqF9ubjK1/view?usp=sharing Here are the written steps to set this up... Video below showing the steps Background1-One Story.tm has a little shorter trees so they do not over dominate the house Background1-Two Story.tm has a taller trees so they still show up in the background I am including the Grade.zip file in the new post - Unzip and put the Grade folder into the same folder as the .tm files. Make sure to keep copies of these files. Because I am in the East, I do not have southern trees. Example: > Your computer folder > > Grade folder (some images the .tm file will look for) > > Background1-One Story.tm (You can rename this to what your want) Example: > C:\Houseplans\Myhouse (folder) > > C:\Houseplans\Myhouse\Grade (folder) > > C:\Houseplans\Myhouse\Background1-One Story.tm (file) I have a small gray square that faces the front of the grade and a large circle where your house will land. Open one of the .tm files and hit Ctrl+I to import your 3DS model file - it should land right on the circle. All CA models are typically drawn in the center of the paper, and therefore the same coordinates should drop the model on the grade in the same place. Note that you may need to lower or raise your model to sit correctly on the grade The background trees can be manipulated with the Vegetation paint tool The foreground trees are individually placed and can be manipulated and moved If someone gives it a try, let me know if it worked. It should give you a quick base to create fast renderings. Here is a video that shows the steps https://my-plan.stevenyhofdesigns.com/v/z9UMeq8JCC21eFkarg2U The difference now is that you will need to erase the grass from the driveway, walk and landscaping areas. The price you pay for having real looking grass vs an image map.
  11. I got more together and got some really nice grass put together. I feel like my environment is very nice and I can make it better from here. Do you have a video where you show how to apply the secondary maps to the model? Thank you, Steve
  12. I was reading this thread and not finding my answer. However, I had started my own thread and I found what I was looking for - maybe this was already assumed here, but I missed it... Maybe this will help someone else who stayed with X12 to move onto X14.
  13. Ah! That is making sense to me now. I'm assuming the maps can be applied to my materials, like siding? And I will look more into the backdrops - at the moment I am using the sky images I plan on messing with it more tomorrow. I would like to get the grass down too
  14. Yes, little by little I am learning... I feel like I am getting a lot closer now... See posts just above Thank you again for your help.
  15. Ok, so this is my final background at this point. I think it will serve my purposes very well. It should give anyone wanting to produce a nicer rendering than CA and possibly charge a nice $400+ , could be a nice way to make a few extra bucks. Video that explains some details and steps... https://my-plan.stevenyhofdesigns.com/v/PokgzScay1fDf6NbeLD4 Here is the link to both the background.tm and the Grade folder... (will need to be unzipped - see detail in above post for more details) https://drive.google.com/file/d/1RsesiBodBiwYzdtgY6il1r1eqF9ubjK1/view?usp=sharing Dark siding house example without any changes to controls - just dropped in from CA with 3DS file - no grade White siding house example without any changes to controls - just dropped in from CA with 3DS file - no grade You still have access to many of Twinmotion tools to control lighting inside and out, add landscaping and material for your drive and sidewalk as needed.
  16. Here is a little more that I am learning in Twinmotion... https://my-plan.stevenyhofdesigns.com/v/aR1gwtogDEy6awDUQBKE
  17. I've been messing with this and imported a white house, and for the life of me, I cannot get the house model and exterior trees, etc details to match. Meaning, the house just looks translucent, and no mater what I try to reduce the translucence it in twinmotion I cannot get what I want. Maybe someone at some point will have some work arounds.
  18. Here are the written steps to set this up... Video below Background1-One Story.tm has a little shorter trees so they do not over dominate the house Background1-Two Story.tm has a taller trees so they still show up in the background I am including the Grade.zip file in the new post - Unzip and put the Grade folder into the same folder as the .tm files. Make sure to keep copies of these files. Because I am in the East, I do not have southern trees. Example: > Your computer folder > > Grade folder (some images the .tm file will look for) > > Background1-One Story.tm (You can rename this to what your want) Example: > C:\Houseplans\Myhouse (folder) > > C:\Houseplans\Myhouse\Grade (folder) > > C:\Houseplans\Myhouse\Background1-One Story.tm (file) I have a small gray square that faces the front of the grade and a large circle where your house will land. Open one of the .tm files and hit Ctrl+I to import your 3DS model file - it should land right on the circle. All CA models are typically drawn in the center of the paper, and therefore the same coordinates should drop the model on the grade in the same place. Note that you may need to lower or raise your model to sit correctly on the grade The background trees can be manipulated with the Vegetation paint tool The foreground trees are individually placed and can be manipulated and moved If someone gives it a try, let me know if it worked. It should give you a quick base to create fast renderings. Here is a video that shows the steps https://my-plan.stevenyhofdesigns.com/v/z9UMeq8JCC21eFkarg2U
  19. See above for more context Here is a quick run through to add your model to Twinmotion https://my-plan.stevenyhofdesigns.com/v/z9UMeq8JCC21eFkarg2U
  20. Very good! I will look into that - thank you
  21. I found another post where users were trying to find better ways to generate more realistic grass, and further conversation brought me to Twinmotion to help me render elevations quickly. Here is a link to what I learned and shared on setting up an environment with grade and trees that is ready to import your CA model... https://chieftalk.chiefarchitect.com/topic/24205-how-to-create-life-like-grass/?do=findComment&comment=284826 Here is the link to both the background.tm and the Grade folder... (will need to be unzipped - see detail in above post for more details)https://drive.google.com/file/d/1RsesiBodBiwYzdtgY6il1r1eqF9ubjK1/view?usp=sharing UPDATE: Updated background files and details at the end of this thread. See steps in posts below to set up. FYI, I have been overwriting the background as I have improved it - it now has grass added from Twinmotion.
  22. When I tested the skydomes, my shadows and effects did not seem to apply the same. Like it was covering the dynamics set by the tools. I have only just dug into this so learning as I go along. I also tried to make some grouping of plants, select the group in the right column and save to library, but it only takes my last plant selected in the list. That would be a great time saver for setting up fast landscaping, although I do not plan to do much. Thank you once again, directly and indirectly helping me get into rendering. Steve
  23. Here is a short video with Twinmotion in action... https://myplan.stevenyhofdesigns.com/nOu1Pjk8
  24. The Grade.zip files for the above .tm grades Grade.zip