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Posts posted by rockyshepheard
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Ryan,
I cannot find the tools mentioned. I selected the pony wall>wall specifications>layers...don't see anything about interesections. Am I in the correct location of maybe I have old version of software?
Thanks,Rocky
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Thanks for your response, Glen!
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My questions are in the image.
1-Basically how can you put a material on front of a wall but another on the wall's side.
2-How to best fill a gap between the bottom of a pony wall on floor 1 and the top of the wall on the basement.
CA file attached.
Thanks to all for looking at!
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Thanks again!
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When placing two windows side by side (both have no casing)
What is optimal way to make sure they are as close together as possible with no overlap?
How can I eliminate the white gap between them due to not being able to get them touching.Gracias amigos!
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Thanks Glennw!
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I have read to make sure you have a ceiling finish and I do. No ceiling.
I have check on flat ceiling over this room.
Thanks for any suggestions.
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You cannot stop CA wackamole.
Example: Locking ALL layers will not prevent CA wall materials from changing.
If all layers are locked you should be unable to change anything.
I always lock all layers except what I'm working on (like roofs) and still mateirials change and windows and treatments move, floors disappear, on and on.Looking for positive feedback.
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I noticed I have no working plan view menu or annotation menu. This could be related.
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See illustrative view. CA file attached.
And if that's too easy for you, how is it possible that deleting an object could change wall material (all the way around the house) to the default?
Thanks Gurus!
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Hmmm. I thought I once know of a Move Up One Floor button. Thanks. I'll try cut and paste.
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I stupidly creates of windows and related treatments not looking to see what floor I am on. (I place them in 3D usually).
I might be on floor 1 and place a window on floor 2 wall and vice versa. The consequence is these jump all over when seemingly unrelated objects are manipulated.I need to correct these. Is there a way to
select a window
find out what floor it is referenced to
If good leave alone
If wrong floor select correct floor
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You are aptly named. You solved it! Thank you.
What I have learned.
The baseline needs to be the same height AND aligned on the outside edge of the wall.
I just wish I know how a baseline moves up on down without me specifically changing its height it in the roof plane specification DB.
I actually could not even do it there without it modifying one of the two inputs that I demand not change...the fascia top height and the pitch.
If such a differential in the baseline height occurs again, I will simply move it up or down in the Transform/Replicate Object DB.
Thanks again. Happy SuperBowl!R
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The problem is once the basline height is wrong you can't do anything about it. If I try to change the baseline height, it necessarily changes either the pitch or the facia height.
I will try just elevating the plane 4" using Open/Translate Object DB. -
Oh, I see how they differ in height of 4". I can't see how this could possibly happen.
When you create a plane the baseline height is determined by the wall you place the plane near.
So does this mean the right wall height was 4" below the left wall height?
That should not happen unless a wall is dragged up or down.
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I know that the overhang is off 4" but should that not matter if the baseline is directly on the outside edge of the wall?
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Can you clarify how the right plane baseline is off 4"? 4" from what feature?
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Thanks! That is strange. I see them both as aligned to the outside edge of the wall. Isn't that the only requirement?
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I am attempting to make a perfect roof by making one plane and saving that file. When perfect I save the file as roof1 and do next plane and save file as roof2.
As usual it seems impossible to even get 2 planes to work both in 2D and 3D simultaneously. So consequently much fudging happens. Not a fan of fudging. I triple checked all of these...
1. Walls have correct dimensions and angles.
2. Roof baselines are in correct position.
3. Roof pitches and fascia heights match.
4. Left-most plane is aligned with vent, window and front of garage.
Can someone please show me how get these two simple planes to align perfectly in 2D and in 3D (such that my planes do not cross over each other in 2D )?
I have watched all videos on manual roofs and spent hundreds of dollars on CA training but I have never learned hot to successfully do this.
Admittedly, I have not read all of the manual...but some of it.
Thank you for looking. -
Nevermind...I got it. I had a ceiling turned on.
Thx
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On 1/24/2020 at 5:01 PM, DzinEye said:
Appears like you want the window not AT floor level, but between floor levels... correct?
If you use invisible walls/room divider walls to make a room behind the window the size of the floor hole you want and assign it the 'open below' room type you should be able to put the window there.Thanks. I did that but there is still ceiling artifacts in staircase windows. I think the problem is CA is not cutting away all the way to the windows. It is not possible to run the room divider wall all the way around the inside of the staircase. If it were, that should get rid of the artifacts. Can you see any fix to this issue, even if it is not ideal?
Thanks
Creating two materials on one wall and filling wall gap between two floors.
in General Q & A
Posted
Over use of spray can? Do you mean spraying once on wall x, then spraying once again on wall x?
Thx