HamlinBC

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Posts posted by HamlinBC

  1. Mark,

     

    We use solids for a lot of things (not necessarily pertaining to cabinets).

     

    Probably the most common is exterior details (band boards, gable features, etc.).  So having something saved in the library will help eliminate a lot of the repetitive drawing.

     

    I still don't understand why Solids wouldn't have a "Default Setting" like most everything else.

     

    Probably will submit a suggestion for it still, but this is good conversation.

  2. 14 hours ago, MarkMc said:

    Block them after you change the color and add to library-then rename the blocks. For psolids be sure to make one for plan views and one for elevation. Nice to have a shortcut key for "explode architectural block" also nice to have a default fill that you like..

     

    Also a good workaround.  This might be the better option, as we would be saving the time from drawing and converting to Solid AND changing the material.

     

    Thanks Mark!

  3. 3 minutes ago, Joe_Carrick said:

    You can change them after creation.  There is no separate default material for solids.

     

    This is true but we always look for efficiencies on plans.  This was one that popped up.  Something that we do quite a bit and don't think about, but someone was wondering "Why do we have to do that? Can't we just set the default to White, which is what we change it to 99% of the time?"

     

    We started digging into it and came to the conclusion that we don't think there's anywhere to change it.

     

    When we're drawing upwards of 400 plans a year, even a 10 second thing adds up.

  4. The problem with Chief's version of "VR" is that it's just a picture...

     

    We have a solution that works fairly well for virtually walking through your house.  Requires outside software and HTC Vive, but still works.

     

    Would love for Chief to be able to interact with a house through VR.

  5. Because there could be other reasons why it's not working, and we'll just mostly be guessing.

     

    But I'm going to try and guess here for you...try clicking on the rainbow tool, and then click on the siding.  Now in the dialog box that pops up click on the heading "Texture" on the left side.

     

    Under that setting, you can change the X or Y scaling to match what your pattern height is.

     

    If you're good at math, you'll be able to figure out how what you need to change it to exactly.

  6. Thinking a little more on this...why wouldn't there be a "Global Symbol Mapping" on the actual symbol?

     

    This way, I would be able to specify any texture I want and wouldn't have to worry that it was selected each time.

  7. So I have something that I'm working on for our crew of draftspeople here.  I'm creating some "general" fire place symbols that we can use and can resize quickly to roughly show homeowners.

     

    With this, I created my first symbol and went to a 3D view and created the symbol under Tools>Symbol>Convert to Symbol.  It looks great, I went into the details (specifically stretch planes) and set them correctly so that it adjusts and still looks somewhat accurate.

     

    The problem is, is that my stone texture looks all wrong.  It either smashes the texture down or stretches it way out.

     

    It seems like it should just keep the texture the same and it would just keep tiling it as needed.

     

    Is there something that I'm missing, or doing incorrectly?

     

    I've attached a plan and also some 3D shots of what I'm talking about.

    Untitled 1.zip

    3d1.jpg

    3d2.jpg

    3d3.jpg

  8. Lance,

     

    I haven't checked EVERY material in X9 but a vast majority of them have bumps or normals.  There doesn't appear to be a rhyme or reason on which one they use.

     

    What I did was created a normal off of the texture.  From there I would create the material in Chief, and then export that particular material.  I would then delete it out of my library and then re-import the material.  What this does is puts everything in the default location that Chief uses, so that my other users can have the same materials without having to have access to those particular texture/normal maps.

     

    Don't know if any of that helps or not.

  9. Soooo...with it being 2017 and the year of the UGM, wondering about the classes or if they've even been considered yet.

     

    I posted something after the last UGM about a truly ADVANCED user class.  Maybe this would only have 10-15 people in it, and would be ran for the people by the people.....there would be no schedule, no agenda, just people sharing their knowledge.

     

    Just wondering if this will be the case or not...as I'd like to attend...but not if it's like the last one.

     

    Thoughts?...