chomper

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Posts posted by chomper

  1. I'm having no end of grief trying to create an indoor pool. I can make an outdoor one to my hearts content, however when I replicate the process in the "pool room", it won't work at all.

     

    Is there a method I'm not aware of to make an indoor pool? Using Chief X10

  2. It's a HP ZBook 15 G3 with the Quadro M1000M. Chief sees this card as the video card to use and PBR runs like a champ when freewheeling in 3D (all of the motion modes are smooth as silk).

     

    Further troubleshooting revealed that if I use the built-in codecs to process the video, it's all CPU. If I use the x264vfw coded, there is load sharing between the CPU and GPU.

  3. 1 minute ago, Chopsaw said:

     

    I see that you are new to the forum but it is obvious you have valuable background knowledge.  Please be sure to post this in Suggestions and or send it in to tech support.

     

    I also use a completely different set of camera presets for walkthroughs so this is the only practical solution. 

     

    You can roam with the 3D view but the image quality is not as good as standard view and certainly a log way from what Unreal is doing.

     

    I've made a post in the "Suggestions" section :D

    Unreal is a game engine first and foremost, but it lends itself extremely well to architectural design. I "built" the house we currently live in a much earlier version of Unreal (essentially a custom level in UT2004). I used very high resolution textures and as a result, it still looks good today.

     

    How do you define a set of presets for walkthroughs?

  4. 7 hours ago, DRAWZILLA said:

    Zeon's and Quadro cards are not the best items for Chief.   i7 and NVidia is the way to go for the best gaming machine experience and what Chief recommends. X10 will do it better than X8.

     

    The Xeon's in my system are faster than any i7 bar the latest Coffee Lake CPU's (six core each).

    Quadro is the nVidia workstation video card, however my one is admittedly an older one, I do have a Geforce 750 Ti I can whack in there, which is much faster.

     

    6 hours ago, Chopsaw said:

     

    I believe that work continues on this problem but this is where we are at currently :

     

     

    It would not hurt to send your thoughts in as a suggestion as we are all waiting for improvements to this function.

     

    A suggestion, a completely customisable camera for walk through would be great, as would the ability to export the project to a standalone executable where the client/stakeholders can freely roam around the project; a bit like they are playing a first person shooter. A few firms I deal with resort to using the Unreal game engine system to create client walkthroughs.

     

    Also the ability to set the resolution of walkthrough videos would be great, the current method of resolution being dependent on the size of the viewport is a bit silly.

     

    • Upvote 1
  5. Hi all.

     

    I'm just getting into Chief Architect (X8 Premier) and whilst I can record a walkthrough video via a path, I'm finding it's taking ages to render a one minute walkthrough.

    The walkthrough camera defaults to daylight and I can't seem to find a way to change this.
     

    However I've saved a camera with sunlight toggled off and shadows toggled off. Is there a way to use this saved camera for walkthrough duties?

     

    System specs are:

     

    - 2x Xeon X5650

    - 32GB RAM

    - 1TB HDD (RAID 0)

    - Quadro 600 video card