portrait

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Posts posted by portrait

  1. We're always on the lookout for architects, designers, and drafters who demonstrate a strong proficiency in Chief Architect to join our design team of a Sydney-based design and construction company.

     

    Most of our work consists of secondary residences, including new builds and garage conversions, and we occasionally design extensions and regular houses as well.

    The ideal candidate should possess the following qualifications:

    • Actively using Chief Architect for at least three years and must be proficient with basic Chief tools, including the terrain tools.
    • How you have been using Chief Architect is important; we are not looking for 3D modelers. You should be able to create a full set of architectural drawings with Chief.
    • Experienced with timber construction and have a good understanding of framing systems.
    • Must be comfortable with metric units.

     

    Not essential, but the following qualifications would be great, too:

    • Experience with Australian residential design, national codes, and standards.
    • A degree in architectural design.
    • Basic familiarity with AutoCAD.

     

    The position could start with a per-job basis agreement and could turn into a part or full-time job in the near future.

    If you think you have the necessary qualifications and this job is what you are looking for, please don't hesitate to reach out to me.

    Thanks,

     

  2. Hi,

    I'm trying to build a system to create materials lists. While defining the wall wrap, I have noticed that Chief won't allow me to specify a size longer than 32767 mm (107' 6 1/16"). If I use an Imperial template, the maximum size I could use becomes 170' - 7 15/16" for any material.

     

    wrap.thumb.jpg.6ecdbc14855f522d72bed7a17ace9b70.jpg

     

    I would like to be able to use these 60 m long 'rolls', but the max length I could define is only 32.767 metres. Is there a way to overcome this limitation?

     

    Specification.thumb.jpg.21854dd81ee65e858ae6a841c4043c8a.jpg

  3. When the new subscription model was first introduced by Autodesk in 2016, we perpetual license owners didn't care about that much as the annual maintanance fee was relatively cheap. However Autodesk gradually increased the prices, and at some point the cost of staying 'up to date' became almost the same with the subscription prices. Finally, they announced that perpetual license owners will no longer be able to renew their maintanance plan as of May 2021.

    $600 for SSA vs $2000 annual subscription cost reminds me the year when Autodesk stopped selling perpetual licenses.

    • Upvote 2
  4. Thanks for the comments. I think i'll stick with lowering the floor heights method- so that the openings are higher than the walls and they become visible. Gathering the output as a CAD file is a major priority for me.

    The other feature i would be tempted with is the ability of getting shadow borders as a CAD data on elevation views and perspective. As far as i figure out, no program has this ability.

  5. Hello,  I occassionally need to present the conceptual floor plans, and have been using Autocad+Photoshop for this task. However this kind of task could easily be achieved with Chief Architect using the orthographic floor overview, and taking a top view.

     

    The problem about floor overview is that the slicing plane is just under the ceiling, and the view doesn't show you the windows and doors.  I would like to know if there's a setting to change the height of the slicing plane, so we could gather a plan which the windows and doors are visible.  I know that by changing the rendering type to standart, tech. illustration, etc. cross-section slider is enabled, and you can adjust the vertical position of the slicing plane. However this is not an option for me, since techniques other than 'vector view' disables the chance to get "CAD Detail from View". (Which is cruical to send the plan view to Autocad-->making pdf-->and sending to Photoshop for final enhancements) 

     

    Another method i use is temporarily lowering the ceiling height, so the openings are taller than the walls, and become visible. But this is a tricky way, and i would like to know if there's anything i have been missing. 

    Thanks...  

     

    example.jpg

  6.  

    Your works are quite difficult to achieve. Very impressive.

    You might be the TERRAIN GURU that has been looked for, so long.

     

    21 hours ago, Renerabbitt said:

    It took a very long time to be what I would consider "decent" at terrain...one thing I believe to be true as someone kind've hinted at, is that you have to look at the terrain model as an art piece. Lines need to flow, elevation markers have no place in the model, you must shift elevation splines to make contours that make sense in terms of molding a piece of clay. ACCURACY COMES AFTER YOU HAVE MOLDED EVERYTHING. Make sure your intervals are set for larger spacing and your terrain details set to low or medium while you are working the model. Also copy and past your splines instead of drawing new splines and this will help keep the model uniform while you set things in place. Often times you can set more splines then necessary and after you have your basic contours in place you can delete them and the model will hold together. Manipulate the terrain with a 3D view in a second window to track the changes...I've attached a couple of examples of some more difficult terrain models as well as one I am currently working on, each of which had their aggravating moments

    backyard.jpg

    backyard2.jpg

    Daoust MAD Promo.png

    Untitled 1.jpg

     

  7. 8 hours ago, flyer1 said:

    Ozgur, I cant get Max to import a Chief 3ds file...

     

    This is interesting. How? Is there a warning message from Max?

    You could send me your Chief plan if you don't mind. I could check it for you.

  8. If 3ds export from Chief fails due to vertex limitation, Collada (dae) format also works fine.

     

    Alternatively vrml file format works great, but wrl has two negatives:

    1-) This file format, by default, triangulates the surfaces. I hate the model in 3D Max with many triangles.

    2-) When you import vrml model into Max, you have to use standard materials for transparent surfaces. You can't assign Vray Material on window glasses for instance.

  9. This is my favourite way, quoting from another topic in the forum:

     

    Quote

    These are my steps for exporting to 3D Max:

     

    1-) Export your Chief model in 3ds format. (Done)

     

    2-) Import the 3ds file into 3D Max.

     

    3-) Export the model from 3D Max as a fbx file. (Now we have our Chief model in fbx format.)

     

    4-) Re-import the Chief model in fbx format into 3D Max by using "Link fbx" option. This will allow them to seperate objects by material.

  10. " it seems that typical renderings in 3D space are primarily just GPU heavy, correct? And Ray Trace is what pushes the CPU?"

     

    Right. Chief's raytracer engine leans on the CPU. What you ask is a very tough question to answer, because at the end it's a personel choice. I can recommend you to check out the benchmark reports, it might be helpful to decide which processor is the most beneficial for your budget: http://www.cpubenchmark.net/high_end_cpus.html

    Generally speaking, Xeon processors are for professional work and better than i3+i5 and i7 series. However, you will see that some of the i7 processors are performing better than a lot of Xeon processors.

     

     

  11. Hello,

     

    Here is the video of our latest design - a soccer stadium. Chief Architect X8, Sketch Up, 3D Studio Max, Lumion were the main programs for the 3D model and presentation. Video post-processing was only made for fun, and we used the cheap and great program Adobe Premiere Elements for this task.

     

    Even though we demand improved terrain tools for years, i might say that Chief's terrain features are still the best for an architect. Chief in this project was primarily used for terrain and landscape design.

     

     

     

     

    • Upvote 1
  12. Hello,

     

    I'm designing an amateur soccer stadium, and need to add fences around the pitch. Our required height is 4800 mm, however the maximum height for the newels and the panels that Chief allows is 3200 mm. Is there a way to overcome this limitation?

  13.  

    "However the artist asked if I can separate the export 'by color or texture. "

     

    No you can't. But he/she can do this. Basically you need to export your model in fbx format. (Vrml and dae may also do the job.) Since Chief doesn't generate fbx files, you need to convert the 3ds model to the fbx file.

     

    These are my steps for exporting to 3D Max:

     

    1-) Export your Chief model in 3ds format. (Done)

     

    2-) Import the 3ds file into 3D Max.

     

    3-) Export the model from 3D Max as a fbx file. (Now we have our Chief model in fbx format.)

     

    4-) Re-import the Chief model in fbx format into 3D Max by using "Link fbx" option. This will allow them to seperate objects by material.

  14. My favorite thing to do in CA--landscaping.  Modeled and ray traced in CA X7.  Post using Alien Skin Exposure 7 and Photoshop CC 2015.

     

    jon

    Jon, it's nice. We always complain about Chief's terrain tools, but one should try Revit to see how terrible the landscaping tools could be.

  15. In your case, transfer is not proper. In order to own this license, you need to get a transfer document from Chief Architect Inc. This document shows that the company confirms you're the new legal owner of this license.

    This process is not free (and not cheap), and the transfer fee can vary due to the condition of the license. For example, i was told that the license transfer fee was $895 for my additional seat. It would be a lot cheaper if it was not an additional license.

    I would highly recommend calling Chief Architect on Monday.