glennw

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Everything posted by glennw

  1. Create a very thin wall with one layer defined as Air Gap. Draw it at 90deg to the end of the main wall. Put it on it's own layer and hide that layer - an invisible wall won't work.
  2. Because that is how the hatch pattern is defined. You can have 2 different wall definitions with different hatch in each direction, but it hardly seems worth it to me.
  3. Include Objects from floor does it for me. This is with a seperate schedule on each floor. Or do you want only 1 schedule to include both floors?
  4. Open the cameras dbx and down in the Options section, uncheck Show Lower Floors in Floor Overview.
  5. Select the walls and on the Roof panel change the roof directive to Hip Wall. Auto build the roofs.
  6. Not exactly what you asked for, but it may come in handy... You can use Chief to tell you where the various ceiling heights are on the floor plan. Build your existing plan including the roof. Make sure auto roofs is off. Change the ceiling height. Chief will create a line where the flat and sloping ceilings meet. They are called Ceiling Break Lines. There is a setting in Roof Defaults that determines exactly where they are located.
  7. If I understand you correctly... Change this wall to 8" roof pitch. Change this wall to a Hip Wall. Result:
  8. You can't do it by the defaults. You need to select the roof plane and do it in the dbx.
  9. Why not use Pass Throughs instead of windows? No casings, no frame, no sill......
  10. Do you want these area to display in 2D and 3D views. Can you be a bit more specific. When you say "textures", do you really mean textures, or do you mean a colored or hatched area? Do you want these areas to follow the terrain slope?
  11. Break the edge of the sloping roof plane at the 60' mark and then drag the vertex down. It is worth saying again...use auto roofs.
  12. Use auto roofs.
  13. You could also use auto roofs to do that roof.
  14. Assuming you can remember the default wall type.... Group Select all the walls you want to change. Open the Wall Specification dbx and change the Wall Type to match your default.
  15. Shouldn't they be "FEET", or "ft" and not "FOOT"s ?
  16. Make sure you are using the AMD graphics card and not the Intel one?
  17. Rene, It looks like you have used a 3D Symbol Molding?
  18. Have you converted to a Molding Polyline or a 3D Molding Polyline?
  19. Most times I find it easier to forget the retaining wall and use a Terrain Break and a normal wall instead. After all, a Retaining Wall is just a normal wall with an embedded terrain break.
  20. Or.. Try making the stacked block wall a Partition Wall.
  21. You should be able to do that with roof planes by changing some of the roof settings. Here is a very quick one:
  22. There is no problem accurately locating the referenced building either by xyz coordinates or Point To Point move.
  23. That is sort of what using reference plans is doing without resorting to a layout file. When using reference plans it is all contained within the main plan.
  24. Charles, Ah, You are referencing the same plan multiple times. I think you will need to reference a different plan each time - same plan, different name. Just in case you don't know - you can select Edit Offset and the whole referenced plan will hi-light. You can then locate it roughly by dragging and then use Point To Point move from the Edit toolbar to snap it accurately - good if you include a known snap point in your main plan.